In this short chapter, we talk about Team Hunter's tanks, the Assaults. We also go over Team Hunter's strategists, the Trappers.
The Assaults act as Team Hunter's main mode of offense as they take the front lines and deal a high amount of damage as possible to the Monster. Each one carries one close-range weapon, a long-range weapon and a wildcard item for each of the five Hunters of the group. Each of the four Hunter Classes use a special Class Ability that works for each particular Hunter of that group. The Assaults have a Personal Shield that protects them from incoming damage and can help them last longer in battle before it runs out of energy.
1. Aleksey Markov
Aleksey Markov, a Russian Hunter and the first hunter to use when playing the game for the first time. He is a very "Easy" character to play, especially with his arsenal of weapons.
Weapon #1: Lightning Gun
Markov's Lightning Gun is his close range weapon as he harnesses the power of lightning at his command and can cause a chain reaction to all sorts of wildlife, including the Monster.
Weapon #2: Assault Rifle
Markov's Assault Rifle, which is the first "assault" weapon that fires at a long distance. This would be useful when it comes to big targets, weakspots, AND great at shooting a Monster from afar.
Wildcard Item: Arc Mine
The Arc Mine is Markov's very own trap as he can use one or three to deal a high amount of damage when the Monster steps on them.
2. Hyde
Hyde is the second member of the Assaults and is easy to play, as well. Just like Markov, Hyde carries a Personal Shield, as well.Weapon #1: Flamethrower
The Flamethrower is Hyde's first weapon as it deals an incredible amount of incendiary damage to the Monster and all wildlife. It also helps with damage from the other Hunter's weapons.
Weapon #2: Minigun
As Hyde's secondary weapon, the Minigun does more rapid fire than Markov's Assault Rifle. Great when in close combat with wildlife and the Monster, or when the Monster is fleeing the fight.
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EVOLVE: The Story
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