Bio

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Izuku goes to Kandyland for his 16th birthday, why?
Because he was never allowed to go as a child.
But it quickly becomes clear to him that something... Dark is going on.
Can he figure it out?
But most of all...
Can he fix it?

And what are these feelings he's experiencing around Suzy?

Name: Izuku Midoriya.

Age: 16.

Quirk: N/A.

Power: Animatronic Workshop.

Occupation: High School Student. (UA is a college)

Appearance Before:

Appearance Before:

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Appearance After:

(His scars glow Purple all the time, besides the face ones)

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(His scars glow Purple all the time, besides the face ones)

(His scars glow Purple all the time, besides the face ones)

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(This haircut, jawline and scars)

Love Interest: Suzy Snacktime.

Appearance:

Killer Mode (At First)/Yandere Mode (After the Critical Code Repair)

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Killer Mode (At First)/Yandere Mode (After the Critical Code Repair)

Killer Mode (At First)/Yandere Mode (After the Critical Code Repair)

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Jumpscare (Red or small heart eyes when in Killer Mode):

Humanoid Form (Izuku's Quirk gave all the repaired Animatronics Sentience beyond what they already had and a Soul, granting them a Human form and a Power based off their theme, not a Quirk):

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Humanoid Form (Izuku's Quirk gave all the repaired Animatronics Sentience beyond what they already had and a Soul, granting them a Human form and a Power based off their theme, not a Quirk):

Humanoid Form (Izuku's Quirk gave all the repaired Animatronics Sentience beyond what they already had and a Soul, granting them a Human form and a Power based off their theme, not a Quirk):

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Animatronic Workshop Description:

Izuku can see random Mechanical Parts around him at random times. He simply has to touch these and they vanish.

He can then, next time he falls asleep, enter a mechanics workshop with a large rotating stage (Those used for cars) with four cubicles on it, as it rotates new Animatronics appear, all of them.

He can put the parts into the air where they hang once in the right spot, turning ghostly till the Animatronic is complete.

Once an Animatronic is complete he can turn into it and use it's abilities. Once he finishes a whole set he then has to go through the Game. (For Example: If he finishes all the Funtimes he is forced to do the Sister Location)

All FNAF and Kandyland Animatronics except Suzy Snacktime.

All Animatronics have a Biomechanical form that looks they have a simple Mutation Quirk.

Drawback: Once he finishes a whole set he then has to go through the Game. (For Example: If he finishes all the Funtimes he is forced to do the Sister Location)

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