Energy Elemental

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Attacks:
• Healadin — Swarm of sparks forms a suit of protective light armour. The slinger becomes impervious to ghouls
• Healswarm — Emits a powerful light glow that can heal a ghouled slug
• Lightshield — Small sparks form a protective wall or bubble like a force field to protect against toxins
• Medici — Hits a slug or person with a very powerful healing ball of light, while increasing the slug energy in the area. Significantly powers up normal beings while curing internally ill ones, while significantly weakening corrupted beings
• Protoform Abilities — Minor but powerful healing powers, like a warm compress, topical ointment or localised antidote
• Skinsplint — Spins a protective cocoon of light around an injured or broken area to heal it
• Slugmage — Casts a protective shell of light over a slinger's slug arsenal to prevent ghouling

Element:
• Energy

Fusions:
• Medest — Doc + Charger — Forms a massive healing ball of light that reverses the effects of a Vamparo

Power Type:
• Energy

Preferred Habitat:
• Quiet Lawn Cavern

Rarity:
• One-of-a-kind

Rarity: • One-of-a-kind

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