Magic is a fundamental part of this world, on the surface it may seem like an all powerful ability but one peak behind the curtain shows there is more to it.
Like gazing into the depths of the ocean or peering into the infinite cosmos, the depths to which magic can reach is almost impossible to know.
The tip of it shows us the basics, elemental magic, spellcraft easily powered by the color of one's soul and the natural flow of magic in the world.
Souls typically never have one finite color they're connected to, instead becoming its own unique shade, colored in by the experiences they've gone through over their life.
Most often all souls start as crystal clear, able to align and use any magic, it's not until the age of 5 that the first signs of a tint begin to form.
This tint is their first connection to magic, letting them draw upon the element most heavily connected to them.
Dark Blue is Water.
Light Blue is Ice.
Yellow belongs to Electricity.
Bright Red is Fire.
Dark Red is Blood.
Green belongs to Nature.
Brown is the Earth.
Grey is Metal.
Teal is Air.These are the most common elements found in the world, most spellcraft is built around them.
As such this is why spells like Flame Wreath, Lighting Bolt, and so on are the most common high level spells.
Along with this there are tiers to the magic, though most don't matter until you get to the high rankings.
The reason for this is that the difference in power between a Commoner and an Apprentice isn't as great as one would think, it's merely practical application and understanding what makes the spell work.
As you climb the rankings though the gap in power increases exponentially every time.
The rankings are as follows.
Common.
Apprentice.
Scholar.
Mage.
Sorcerer.
Flow.
Divine.
Astral.
Beyond.Unranked.
As it stands currently anything past Astral is considered merely speculation, guesswork done by members of the Leviathan Society who research all matters of ancient magic.
It is through these members that the practice of magic conduits was revived in an era where it was thought to be lost.
"Oh, I know this one!" Eileen says excitedly while raising her hand, making Lily, or rather Six, pause mid lecture. "Magic Conduits are what let us fully grasp our potential, the better the conduit the more exceptional the magic output... it's an amplifier in a sense!"
"Very good, though can you tell me all the conduits currently known?" Six asks calmly, genuinely curious as to how much the young witch knew.
"Well... there's Wands, Staffs, Runes, Magic Circles, Vocal Chants, and... uh..." Eileen pauses, drawing a blank as she tries to remember all of it.
"The last kind is Hand Motions, typically either to cause a certain effect or to simplify a more complicated spell." Six informs with a smile. "The other way of simplifying such spells is to create an Enchanted item, gloves with magic circles on them, swords engraved with runes, even something as simple as a slip of paper can be turned into a deadly weapon with Enchantments."
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Astral Flow
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