We Happy Neighbors

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AU Name: We Happy Neighbors
AU DESCRIPTION: A crossover AU between Welcome Home and the game We Happy Few
AU INSPO: We Happy Few
WARNINGS: Dark Themes, Death, Drugs, Alcohol Abuse, Needles, Horror 
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AU INFORMATION: Set in the 1960's, the neighborhood has gone into a state of disrepair. Buildings are run down, trash litters the streets, plants are wilted and dead. Oddly enough, the neighbors all seem just fine, smiles on their faces without a care in the world.

You awoke one day in a very unfamiliar place, a dreary and worn-down neighborhood filled with colorful yet creepy puppet residents. Unable to remember where you came from or how you got there, you attempt to ask around for help when you are suddenly surrounded by the residents who inform you that you are off your "joy" and that "you're sick and need help".

Managing to get away mostly unscathed (except for a large cut on your arm), you hide out in what appears to be an abandoned building. To your surprise, you are confronted by two residents of the neighborhood. Once you realize they aren't hostile and they realize that you aren't on "joy", they introduce themselves as Frank and Julie as well as explain what has been going on in their "perfect" neighborhood.

From them you learn that you are not only the first new resident in years, you are also the first person to enter the neighborhood since the incident began. Julie and Frank then ask for your help in their plan to find out how this all started, stop it, and return things to normal. Will you help them, or will you try and escape?

TERMS AND DEFINITIONS:

Wellie: The civilized neighbors of the neighborhood. They are "proper" citizens of Home who take their Joy daily without any trouble. Due to their regular and heavy use of Joy, the Wellies spend the entirety of their lives in a drug-induced state of euphoria, seeing the world as bright, vibrant, and colorful.

Downer: The name given to anyone who can but choose not to take Joy.

Wastrel: Wastrels are Wellies who have reacted badly to a bad batch of one of the currently available flavors of Joy, causing a permeant inability to take Joy at all. They currently reside on the outskirts of the neighborhood in the more rundown areas.

Joy: The name of a series of psychoactive drugs used by the residents of the neighborhood in order to forget bad memories and stay happy. The drug was created by Home to keep the neighborhood "perfect". It is usually administered in a candy form (Three types: Chocolates, Suckers, and Gummies) but can be given forcefully by needle. It is also in the water supply, so it is very hard to avoid ingesting.

 Joy Doctor: They work primarily for Home and are responsible for supplying Joy in various forms to the population of the neighborhood.

Bobby: "Bobby" is British slang for policeman and thus, they are the law enforcement of the neighborhood. Officially, they all work for Home, acting as the neighborhoods primary armed force.


Extras:

The Effects of Joy: Shrunken Pupils, Amnesia, Sounds that are normally unpleasant become amusing (Residents will laugh when hit, screaming sounds like singing, whistles sound like party horns, ect.)

The Effects of Withdrawl: Sadness, Depression, makes the user see everything as colorless, dark, dreary and gloomy while all sounds become distorted and begin to sound menacing.

Joy Poisoning (Only Effects Frank and Y/N): If either of them take any amount of Joy, it will cause sickness such as vomiting, increased hunger, and dehydration.

To negate these effects, they must find bottles of "Howdy's Magic Health Tonic" WHILE the Joy is still in their system, otherwise they'll be poisoned regardless.

The Effects of Overdose (according to the We Happy Few wiki):
If someone takes too much Joy, the psychoactive effects of the drug are amplified, causing the user's worldview to become even more distorted, making them happy to the point of ecstasy.

This causes them to develop such severe amnesia that they cannot carry out most basic everyday tasks.

If one overdoses on Joy, the sky will be full of curved rainbows and flower motifs while the world will become almost cartoonishly colorful and vibrant, bordering on the comical. The voices of other neighbors will be high pitched, and a strange music will play from seemingly nowhere.

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