💤~Somnambulic Portal~💤

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Quirk Name: Somnambulic Portal

Quirk Type: Emitter

Description: The Somnambulic Portal is a unique quirk that grants its user the ability to transport their opponents into a dreamlike alternate dimension by inducing a deep sleep. To activate the quirk, the user must place their hand on the opponent's forehead, initiating a process that sends the target into a state of unconsciousness. Once asleep, the opponent finds themselves in a surreal, otherworldly realm that is a manifestation of their own subconscious.

In this dream dimension, the opponent experiences a vivid and unpredictable dream world that is shaped by their thoughts, fears, and desires. The dream state is entirely separate from reality and has its own set of rules. The opponent remains asleep until they find a way to wake themselves up, and the only way to do so is to inflict harm upon themselves within the dream.

The effectiveness of the Somnambulic Portal relies on the opponent's ability to navigate and overcome the challenges presented in their dream. The more adept they are at confronting their own fears and resolving inner conflicts, the quicker they can escape the dream dimension. However, the opponent must be cautious, as injuries sustained within the dream will manifest as real injuries once they wake up.

Limitations:

The dream dimension is influenced by the opponent's thoughts, so its challenges are personalized to each individual.The user has no control over the specific content of the opponent's dream.The opponent can only wake up by self-inflicting harm within the dream, and the severity of the harm affects the time it takes to wake up.If the user is interrupted or loses contact during the process, the opponent remains in the dream state until they wake up naturally.


Ultimate Move: Oneirophobia's Embrace

Description: Oneirophobia's Embrace is the pinnacle technique of the Somnambulic Portal, pushing the quirk's abilities to their limit. To execute this move, the user intensifies their focus and pours a surge of mental energy into the opponent's dream dimension, amplifying the challenges and obstacles within the dream to an extreme level.

When the opponent enters the dream induced by Oneirophobia's Embrace, their subconscious fears and anxieties become magnified, creating an overwhelming and nightmarish experience. The dream world becomes a maze of twisted landscapes, distorted illusions, and menacing entities that represent the opponent's deepest fears and insecurities.

Additionally, the user gains a limited ability to manipulate the dream environment, allowing them to subtly influence the opponent's experience. This manipulation can include altering the perception of time, creating illusions, or introducing additional challenges that make it even more difficult for the opponent to navigate and wake up.

The opponent must confront their greatest fears and overcome seemingly insurmountable obstacles to escape the dream. The level of psychological stress induced by Oneirophobia's Embrace can be so intense that it becomes a battle not just of physical strength, but of mental resilience and self-discovery.

However, this ultimate move comes with risks. The heightened intensity of the dream also places a significant mental strain on the user, and maintaining control over the dream environment requires a great deal of concentration. If the user's focus wavers or they overexert themselves, it could result in unintended consequences or leave them vulnerable to counterattacks.

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