✨Basic information ✨

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Thanks for clicking on my story! Before you start reading you will need to know a couple of things!
(Feel free to ask questions if you're confused!! I'll try my best to answer ^^!)

- Every siren has a unique power that fits their jobs! (Ex. A garden siren will be able to grow crops, and sea plants!)

- Dispite having unique powers from each other, pretty much all sirens have the default powers, which are water manipulation and hypnosis.

- A sirens personality traits usually revolve around what job they got chosen into.

- When a siren is born they are automatically fit into a certain job to do when they come of age.

- Unlike other beliefs in my siren world, sirens are born out of an egg and usually take around 7-9 months to hatch. Baby sirens are usually around 2-3ft long adult sirens can be anywhere from 16ft-27ft long.

- Lastly royal sirens can go on land, and they have their own human form. (Yes, on land they still have all their powers)

Existing Jobs: (probability of what they might be)
- Merchants - 25%
- Gardener 20%
- Doctor/nurse/medic - 20%
- Weather - 15%
- Poison control - 15%
- Fighter/defender - 10%
- Royal guard - 5%
- Spy - 5%
- Lawyer - 4%
- Queen/King - 1%

What each job means:
- Merchant = They are the sirens that sell the goods, and food! (Kinda like customer service workers on land)

~Powers include, Time manipulation {They can slow down time for themselves to complete an order faster}, and Helping hand {Instead of the regular 2 arms, some merchants have the option to have 4 arms to speed up selling!}
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- Gardeners = These are the sirens that grow crops, keep coral reefs healthy, and eliminate any trash in the area

~Powers include, crop claws {Able to immediately grow seeds using just their claws/hands}, and plant manipulation {Able to manipulate plants to do whatever they want.}
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- Doctor/nurse/medic = Pretty self explainitory, they heal other sirens

~Powers include, healing hands {Able to heal minor wounds by using a glow that emits from their hands/claws}, and soothing voice {Able to put a siren to sleep; like anesthesia}
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-Poison control = A siren that works on cures for viruses, poison, ect. They also contain some of the most dangerous viruses of SirenKind in a secret lab

~Powers include, Immunity {immunity to most diseases/viruses/poisons}, and Glitch {Able to "glitch out" anywhere they want to, to another place (basically teleporting), usually is used to find stray contaminated objects.}
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Fighter/defender = A siren whoes job is too make sure no dangerous sea animals enter/come close to anysiren, and to defend anything valuable.

~Powers include, Tough skin {Their skin is 5x more tough than a regular siren, making it harder for anything to cut/kill them. Also allows them to have extra scales to protect them incase they're already injured.}, and Intimidation {Able to intimidate almost anyone (Besides queen/king) causing them paranoia, and the feeling of doom.}
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Royal guard = !Different from fighters! They only defend royal blood, and the castle, keeping unwanted attention out. They are at the mercy of the royals

~Powers include, Arms {Not actual arms, but weapons. They can make any weapons appears for their use only, if another siren gets a hold of them, they disappear.}, and Stoic {This makes them able to lose any emotion whenever. If a siren trys to use hypnosis, they can turn off their emotions and simply swim away/arrest them.}
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Spy = They sneak into other kingdoms/on land to spy on others and get important information, like battle information, secrets, blackmail, ect. They also have a very good memory to remember all the stuff they learned.

~Powers include, Disguise {Able to effectively disguise themselves into whatever they please. (of course this requires multiple years of training)}, and Sneak attack {Able to be so quiet no one notices them, until they deside to appear and attack}
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Lawyer = They defend/accuse sirens that are innocent/have done wrong doings. Pretty self explainitory.

~Powers include, Convince {Able to easily convince/lie to sirens to make them believe their accusations.}, And intimidation {Not to be confused with the fighter siren description, they only can make a siren feel nervous, and slightly scared.}
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King/Queen = If they are royal blood they have full control over the kingdom. If they aren't, and married into it, they still have some control but not as much as the true royal blood.

~Powers include, If they are royal blood all of them. If not, they have the powers they were born with. The royal heirs are highly trained throughout their entire life to keep control over their powerful states, and the the heirs don't have all the powers until crowned king/queen.
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Siren currency: gold, silver, bronze coins. About 2x as big as a quarter, worth around 3x US currency.
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What it looks like:

What it looks like:

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Credits: Pinterest

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