CH- 43: Loss (I).

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    By accepting the gift/skill, Tetsu might survive. There isn't any backlash, the skill opened more escape routes, and Tetsu's entire being etched him pick the skill to survive. Yet a small part within him questioned why.

The skill came to him at an awfully convenient time, and he would not ignore Grandma's techniques anymore. Any and every scenario has to go through a harsh Razz screening before approaching him.

'I politely decline.' Tetsu loses the skill and switches to runes to escape the tendrils.

Left leg to the right and right leg to the left. Flip, Tetsu rotates his body.

Head down. Waist—go up. 'Mimic on,' follow.

Testu zooms between tendrils, moving with precise and improbable movements. The strain in his mind increased tenfold. His rising fatigue acts as proof and an indicator of his limits.

Tetsu might not live to see the results of his unique skills. There were a lot of similarities between 'Tenco Ten' and the magnetic field. It also had many similarities with some martial arts, yet Tetsu gained a unique skill. This was because of the techniques' unique nature and the many rules guiding its structure.

Tenco Ten is a ten art style with each style aimed at magnifying Tenco's strengths while utilizing his weakness.

First came the three [P] Perceive, predict, and persuade. In his old world, Tetsu used these to understand his surroundings, predict the outcome, and try to persuade the circumstances to benefit him. In a magical world, he used 'Perceive' to mark and familiarize himself with his surroundings. 'Predict' to predict the angle/power of an attack/skill, and 'Persuade' to persuade the incoming attack to find a different target by using its flow and angle against it.

In short, evade an attack, in the most cool-ass, calculated way possible.

Next came the two [C's] control and create. Control the situation and create a path to escape. Here, Tetsu used the fastest and most precise tool in his arsenal—his mind. One of the three basic powers. If you're still on Earth, then one of the two. Here, he used his mind to control the situation, his body, and his opponents' attack/skill/power/intent on creating an opening. Again, to escape.

The biggest advantage of a unique skill is its rarity, flexibility, and predictability. No one can say what it can turn into or how powerful it will get. You can mold it into the strongest skill or use it to escape the strongest skill.

Victory is a tricky bastard. Is it the king who won by claiming the kingdom, or a peasant who won by never witnessing a crime? Is a prince surrounded by wealth and threats the lucky one, or a vagrant, free from the shackles of society?

Just another debate that never got solved due to the system interfering with Kile's and Tetsu's debate time.

In under a minute, the Dandralith went from prideful, to cocky, to doubtful, and now landed on anxious. Yet another side effect of 'Persuade,' persuasion—control, and creation.

A higher form of the sixth art style is the 'Epilogue.'

Plant suggestions, create scenarios, and manipulate one's actions to the point of denial.

"Which magnetic field can do that, huh?"

Tetsu dealt minor cuts with the tooth implanted over the artifact. Every time the Dandralith healed her wounds immediately Tetsu would make a disappointed 'TSK' with his tongue and increase his frown.

At every turn, she caught onto Tetsu's frown and used more resources to heal her wounds.

'Poison. Invisible, undetectable poison.' She was sure about it. 'The coward and its darn tricks for victory.'

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