7. Mare

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Evidence

• Spirit Box

• Ghost Orb

• Ghost Writing

The Mare is a type of ghost in Phasmophobia. The Mare has a distaste for light and will be enhanced in the dark. A Mare is the source of all nightmares, making it most powerful in the dark.

These are the strengths and weaknesses as listed in the journal:

Strength: Mare will have an increased chance to attack in the dark.

Weakness: Turning the lights on around the Mare will lower its chance to attack.

Activity

Mares cannot interact with lights to turn them on, and they are more likely to choose turning off lights as an interaction.

The Mare does not have any affinity with computer monitors, televisions, and the fuse box, and can turn them on or off like most other ghosts.

When the Mare roams, it is more likely to choose an unlit room to roam into than a lit room, and therefore has a higher chance to change its favourite room if the current one is lit.

The Mare has a higher chance of performing light-shattering ghost events over other types, as this will disable the lights, making it easier to hunt.

Ability

If a player turns on a light that is within 4 metres of a Mare, it has a small chance of turning the light off almost immediately. Each light has a minimum cooldown per player of 10 seconds after it has been turned on, and turning the light on again before the cooldown ends will restart it and cancel the Mare's attempt to use this ability.[1] The Mare can use this ability even if the fuse box is turned off or broken.[2]

Hunt

A Mare has a modified hunt sanity threshold depending on whether the room it is currently in is lit. If the lights are turned off, the hunt sanity threshold is increased to 60%, and if the lights are turned on, the threshold is decreased to 40%. This applies even if the fuse box is turned off or broken, but not if the room's lights are destroyed. Other sources of light, such as brought-in equipment and Firelights, do not affect this threshold.

Strategies

Players should be cautious when using the Spirit Box or looking for Ghost Orbs to verify the ghost's current location or favourite room, as the Mare is more likely to hunt when the lights in its room are off, potentially catching players dangerously close to the Mare when it begins to hunt.

Once a Mare is identified, there are two ways to counteract it:

• Leave the lights in its favourite room and neighbouring rooms turned on. This will lower its hunt sanity threshold.

• Once the sanity threshold is below 40%, the Mare will be able to hunt regardless of whether the lights are on or not. Hence, it may be wise to leave the lights in its favourite room turned off. This way, the Mare is less likely to wander away, and will be more likely to hunt in that room, making it less dangerous than a case where the Mare is constantly roaming into other rooms (and possibly changing its favourite room).

In both cases, keeping a player near the light switches can help to counteract the Mare's ability if they are turned off by the ghost or from an electrical overload.

Whether the lights are turned on or off do not affect the Mare's chance of performing a light-shattering ghost event. Where possible, avoid staying in rooms where you want the lights turned on, so that the Mare is less likely to shatter them.

Identification

The Mare is generally one of the more difficult ghosts to identify based on behaviour, though one can look for the following:

• The ability to turn a light back off the moment a player turns it on: try to pause a few seconds between turning the lights on

• A preference for light-shattering ghost events

• A ghost that hunts slightly earlier in the dark or slightly later in the light, though this is not very reliable

• If you tend to keep the lights near the ghost turned on, and you find the ghost frequently wandering into dark rooms that players have not entered, and changing favourite rooms frequently on Professional and Nightmare difficulties, then the ghost could be a Mare

A ghost turning on the light directly eliminates the possibility of it being a Mare. On the other hand, any ghost may choose to never turn on a light throughout the entire game, so this negative should not be used to confirm the ghost type. In fact, any ghost may turn off a light immediately after you turn it on purely by chance. Ghost events which turn the lights off during/after do not count for this (Mare) ability.

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