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Lol
Anyways to the animation first open roblox studio then you make a game. After you go and make the game go to view and open Explorer, and put this script in the Serverscriptservice local RStorage = game:GetService("ReplicatedStorage")
local Remotes = RStorage:WaitForChild("Remotes")
local Punch = Remotes:WaitForChild("Punch")
local Connection
local function DealDamage(Part)
local Character = Part.Parent
local Humanoid = Character:FindFirstChild("Humanoid")
if Humanoid then
Humanoid:TakeDamage(20)
Connection:Disconnect()
end
end
local function PlayerPunch(Player)
local Character = Player.Character or Player.CharacterAdded:Wait()
local RightHand = Character:WaitForChild("RightHand")
Next put this script local Players = game:GetService("Players")
local RStorage = game:GetService("ReplicatedStorage")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Remotes = RStorage:WaitForChild("Remotes")
local Punch = Remotes:WaitForChild("Punch")
local Mouse = Player:GetMouse()
local Animation = script:WaitForChild("Animation")
local CanDamage = true
Mouse.KeyDown:connect(function(Key)
if Key == "f" then
if CanDamage then
CanDamage = false
local Humanoid = Character:WaitForChild("Humanoid")
local PunchAnimation = Humanoid:LoadAnimation(Animation)
PunchAnimation:Play()
Punch:FireServer()
wait(1)
CanDamage = true
end
end
end)
If you want a stat system open explorer and it is in the view tab then go and put this script in to replicatedstorage so the stat system will work there might be a few bugs though.
local players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local DataStore = game:GetService("DataStoreService") local statsFolder = ReplicatedStorage:WaitForChild("stats")
local data = { ["attack"] = DataStore:GetDataStore("attack"), ["strength"] = DataStore:GetDataStore("strength") } local default = { ["attack"] = 16, ["strength"] = 1 }
players.PlayerAdded:connect(function(player) local userId = player.userId local stats = Instance.new("Folder") stats.Name = player.Name
local attack = Instance.new("IntValue") attack.Name = "attack" attack.Value = data["attack"]:GetAsync(userId) or default["attack"]
local strength = Instance.new("IntValue") strength.Name = "strength" strength.Value = data["strength"]:GetAsync(userId) or default["strength"]