About Kaleideis

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Magic...

It is the source of all life on this land...it is the root of all hope and despair...it is the origin of all heroes and dragons and lores of great magic and beings that are not of this world...Welcome to Kaleideis!

Kaleideis is a continent found at the southern pole of a planet not known to man. It was once believed that the creation of this land started from the compassion of the heart of a deity, Kaleid. On the coldness of the south, Kaleid shivered in great pain. But a lotus fell from the sky that sheltered him from the cold. With love, Kaleid transformed the lotus petals into a continent full of magic and mystery. It was the land called Kaleideis, after his own name,"Kaleid", which meant balance. And also from the Kaledian word, "Deis", which meant magical gift.

Each Kaleidian was born of magic. Each has their own Deis that only they can use. They are divided into nine gifts: Fire, Forest, Frost, Light, Metal, Shadow, Stone, Thunder and Wind. With their Deis, they are able to do many things impossible to man.

The Kaleidians are also divided into their Deis' level of magic. A Force Magician is a typical magician with the talent he or she has acquired as a gift from the Essences of Azura. Next is an Elite Magician, a level of magic much higher than a Force. It is the magic level of the war generals, elders, monarchs and Hierus. Then there is a Powerful Magician, having magical abilities greater than that of an Elite. They have the ability to change the course of history by the strength of their magic. However, there are only four recorded Powerful Magicians in the history of Kaleideis. Lastly, the Legendary Magicians. These Kaleidians have reached the maximum ability of their Deis. And by being so, they will be rewarded by the deities. They will recieve the honor of walking among the sacred beings and have eternal life in the Sky Realm, the region of the divine.

The continent is also divided into five regions. The first region, Rukopolis, is the region of Metal and Fire. It is the home of the Rukopolitans. The region is found North of Kaleideis and has a fortress called Fort Helmsgrand. It is where you can find the best blacksmiths, warriors and weaponry and metalcraft. The second region is Tigrinthia. It is the region of Water and Ice and is the home of the Tigrinthians. It is found South of Kaleideis and has a fortress called the Ice Crown. The best healers, shamans and fishermen reside in the region. The third region is the region of Plants and Soils, Fulbatonia. It is the home of the Fulbatonians and is found West of Kaleideis. From there you can find the biggest tree stretching two and a half miles at the trunk and seven miles high, the Tree of Mhagnous. It is where you can find the best farmers, miners and cooks. The fourth is Ethron, the region of Winds and Lightning. It is the home of the Ethronites. The land is found East of Kaleideis with the fortress called The Battalion. It is the place of the best technologists, researchers and aviators. The last and fifth region is called Aidengard. It is the region of Light and Darkness. It is found at the center of Kaleideis, the home of the Aidengardians. It is also the home of the lawkeepers and criminal masterminds. It has the majestic fortress called, Daiasgard.

The people of Kaleideis has also devised a system of writing called Kaleidian Tongues. It uses six vowels called Energy Channels, eighteen consonants called Elements, two sacred letters and a number system called Quadrigecimal. The system also contains symbols that stood for the nature of the word it is modifying and other punctuations.

The land of Kaleideis cannot be so without the deities that had helped form it to what it is now. It all began with Kaleid, the deity of creation, providence and balance, holding the Primelore Lance on his right hand and the Hiphodath on his left. He created the first twins, Azura and Ozuro. Azura is the deity of life and existence. Ozuro is the deity of death and extinction. From Azura came two other twins, Ecaps and Emit. Ecaps, the deity of space and matter, created things with his hands. Emit, the diety of time and motion, moved continuum with his feet. From Emit also came twins, Alphein and Alvard. Alphein is the deity of daytime while Alvard is the deity of the night. Both of these deities moved continuously across the sky as tadpoles that moved their emblem through it: the Sun and Moon. Azura also created nine essences of her being. The Nine Essences guard the tranquility of their element and all life associated with it. These Essences are never named, for whoever names them will perish a curse that will torment them a death that never dies. The Essences only reveal their true name to the one who deserves it. On the other hand, we have the evil deity Ozuro. When Ecaps and Emit was born, Ozuro became jealous. He created another deity out of his jealousy, Etah, the embodiment of envy, hatred and aggression. Also, because of Ozuro's jealousy, his shadow separated from his body. It became a very fearsome deity. It was the divine darkness, Gen'arak, the deity of deception. From Gen'arak came Bum'kazak, the deity of destruction and war. Bum'kazak was also the reaper of souls, he kept the souls of the dead in a hall called Kelkazak, until one day, the soul's remaining magical essence will find its way out of the Azuran Maze and reach the city of Azura where they will be given everlasting existence with the deity. Bum'kazak also has a pet dragonfly named Aeob, the bringer of death. He leads the souls to the Kelkazak.

This is the land of Kaleideis. The land of magic and myths. And from here opens the book of the lores of our six heroes: Waurlaik, Kithara, Helix, Scarlet, Rip and Basilisk. Join them as they seek to obtain the Eye of Emit and know the underlying truth about a famous and mysterious prophecy...

It all started with an egg...

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