Chapter 2

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The wheel spins for a few seconds before being brought to a stop, with the arrow pointing directly to a name from Isabelle's suggestions

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The wheel spins for a few seconds before being brought to a stop, with the arrow pointing directly to a name from Isabelle's suggestions. You lean in to get a closer look.

"Y'shtola?"

Isabelle smiles and claps her hands together, "Oh! Y'shtola is lucky number one!"

She returns to her incredibly long list and ticks her name off in the box. Afterwards, she grabs the wheel, rubs out her name, and replaces it with a new one for later.

[Y'shtola has been selected from the wheel and Mereoleona Vermillion has taken her place!]

"Okay – so what happens now?"

Isabelle puts the list and the wheel back into their safe places and then leaves the reception desk.

"I'll have to arrange a trip for Y'shtola to join us here on the island. It shouldn't take too long – but this is the perfect opportunity for me to introduce you to your living quarters. You can get acquainted with your new home while I run and grab her."

"But she won't have a place to stay yet."

"Don't worry about it. Leave it to me. I'll have a wonderful villa ready for her the moment her foot touches those golden sands."

How Isabelle is going to bring her here and construct an entire house between them arriving at the jetty and Y'shtola dismounting her mode of transportation remains to be seen. You have no doubt that some supernatural shenanigans are afoot to make all of this work.

"Follow me!"

Isabelle leads you towards the treeline at the rear of the beach, where a hidden dirt pathway reveals itself to you. A five-minute walk leads you through the backwoods and to the foot of a large craggy hill made from white rock. A pathway made from wood boards leads up and around the edge of the walls for a short distance, before rounding a corner and revealing a modest villa perched atop the cliff's edge.

"This is your new home!" Isabelle chirps, "Let me show you around."

You pass through the front door and into the main living space of the villa. It's a large, open-plan room with a kitchen to the left, a sitting room in the centre, and an empty space on the right which you presume is for your own use. Huge windows open out onto a narrow balcony that looks out across the bay and towards the other two islands in the atoll.

It's a breathtaking sight strategically chosen for the island's new owner. The clear weather allows you to see across the boundless horizon. It really puts into context just how large these islands are. You could really home tens of thousands of people here and not even scratch the surface. You didn't even realize how high you were climbing during the trip.

"Best view I could find! And this area is the perfect space for a villa that we might expand in the future."

There is one small issue with your new mountaintop mansion – aside from the appliances in the kitchen, there doesn't appear to be any furniture. There are no couches or chairs in the sitting space, no TV, computer, or a dining table to enjoy a meal at. The walls are completely bare, with unpainted white plaster designed to keep the house cool.

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