Chapter 1 - The Final Chapter of the Nation-Wide Failure of a Game Updates

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TL/N: This is just a fan translation. I don't understand nor speak Korean. I was getting a headache reading the 'current translation'. This is just pure work of boredom on my part. Also, my translation is based on the current translation you can find on novelupdates and the raw. Thanks!

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Chapter 1: The Final Chapter of the Nation-Wide Failure of a Game Updates

A successful games that the whole country knows are called a national games and games that ends up failing are called national failures.

In Korea, there is no national game, but there was a national failure.

About 10 years ago, a certain game was launched.

The mobile RPG 'Player Meister High School', also known as 'PMH'.

The present world transformed due to attacks from otherworlds.

So Meister High School trained up players with supernatural abilities.

It was a mobile RPG that had school as a background setting that let you control various characters to progress the story and clear quests.

Even before it's release, PMH would make headlines marking the highest development and marketing costs ever in the gaming industry.

The opening song was sung by a talented singer who dominated the music charts.

The commercial song was aired during primetime on cable TV, comprehensive channels, and public channels.

Ads covered buses, bus stops, trains, and platform doors.

Banner and video advertisements were displayed on search engines.

It wouldn't be an exaggeration to say that half of the citizens watched PMH's advertisement.

'I've found the game of my life.'

That's what I thought when I pre-registered along with the 3 million people.

The day after my College Entrance Exam, PMH began its service.

After I was free from the college entrance exam, I started the game along with the 3 million users from the initial release date.

However, PMH became the game of a lifetime for many gamers.

The game balance was a mess, whether it's the characters, skills, or items.

Bugs popped up everyday, but they were never fixed.

The controlling difficulty was so terrible and uncertain that it drive users away from the game or piss them off.

There were sparse rewards for the repeating mundane routine that did not have an auto feature.

Not to mention, there was a lack of a multiplayer feature other than 'ask for help from other players' command, there was only a single player mode.

The game's rating on the store was bombarded with low ratings and the comments were filled with criticism and curses.

However, the fans who were loyal to the game persisted.

It was full of flaws, but the game had good features as well.

Beautiful high-quality illustration.

Character rendering that is similar to the illustration and in-game graphics.

Characters with detailed and attractive backgrounds.

Hardcore fans couldn't let go of the game.

However, that didn't last long either.

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