SUPER SMASH BROTHERS! (updated)

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The scene opens with the mailman knocking on the Rustbucket; Max answers the door and hands a letter addressed to Jackson. Calling the boy over. The old man gave the boy the letter. Once he opened it, Ben and Gwen walked over to him to read it over his shoulder. "What does it say?" Max asked the young Biotrix user. With a big smile on his face, Jackson flipped the letter over to show both Max and the readers. "They want me in Smash!"
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Gameplay mechanics!

Jackson is a lightweight class, but he makes up for it by being able to land combos and, like Shulk, his gimmick to help him in fights.

Neutral: Alien Select! Like holding down Shulk's mondo art, Jackson's Neutral allows him to transform into either Frost Moth, Tidal Wave, Toadal, Prism, Wild or Fleetway.

Up special: All forms leap of the ground to launch an attack straight up, with the melee forms either kicking or punching while the range forms launch a shot range blast up. When in the air, all forms do something similar but gains bit extra height.

Down special: All forms brace for impact, when hit they grab the enemy to toss them behind themselves.

Side special: All forms launch some kind of long range attack, with the range aliens shooting a blast of their respective ammo, Fleetway zips a short distance forward, Toadal launching is tongue, Jackson kicking a soccer ball and Wild ripping a rock out of the ground to throw (has a chance to also throw a Cactus, Model Rustbucket or the Crash pod the watches came in)

Jab: Jackson quickly throws out a couple of quick punches before finishing it with a quick kick forward.

Dash Attack: Jackson dashes forward and gives his opponent a shoulder chuck.

Forward Smash: As Prism, Frost Moth or Tidal Wave, he launches a short ranged blast to smash away enemies. Frost Moth can also freeze opponents with his Smash attacks for a few seconds. While Wild, Toadal, Fleetway and Jackson give a hard hitting punch in the direction they are facing.

Up Smash: All forms do a sweeping upward attack that will launch opponents into the air.

Down Smash: All forms do an area denial attack by spinning in a circle while with kicking or blasting enemies away!

Neutral Air: All forms do a spin, similar to mario's

Down air: All forms launch either a blast or a kick downwards to spike opponents!

Forward air: All forms do a round house kick.

Back air: All forms do a reverse round house kick behind them.

Grabs: All forms grab opponents in range with their hands.

Pummel: all forms sucker punch.

Forward throw: All forms but Wild simply head butt the opponent while Wild delivers a haymaker.

Up throw: all forms but Wild uppercut the opponent, Wild instead kicks them in the chin.

Back throw: all forms roll onto the backs before kicking the opponent away. Wild instead unleashes a Starlight Slam.

Down throw: all forms toss the enemy to the ground before kicking them, Wild however bodyslams them after the throw.

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⏰ Last updated: May 15, 2024 ⏰

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