Cookie Run Isekai - Episode 1

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In the year 2021, it was a new beginning when the developer team called Devsisters created a series of free-to-play RPG games, one of them was known as Cookie Run Kingdom, a connection between the team's first two games, Cookie Run OverBreak, and Cookie Run Puzzle World. Even long before that, plans were made to create their new line of the series games, Cookie Run: Tower Of Adventure, Cookie Run: Darkest Night, and the newest game in the works called Cookie Run: Witch's Castle.

The game consists of an RPG adventure that allows the players to build their kingdoms, communities, alliances, and villages and even participate in battles for attack and defense. Over the past few months, the RPG game and gacha games have become increasingly popular since their debut, with thousands of people downloading them first, showing them to their friends at places like schools, homes, and public malls, and even welcoming new members to their kingdom and cookie alliances. Including a new trading card game called Cookie Run: Braverse. Some people were hoping to see the team work on animated movies or TV series to get their peak of interest and to help share the game's creative ways with new people worldwide, both online and in the real world.

They even recommended the game to their friends in school clubs or even at internet cafes so they could try it for the first time and learn the basics and characters. Even at anime conventions, many people have now begun cosplaying as characters from the game or creating their takes of the characters in the human-like forms of all the cookies they admired from the competition. They created their theories for future games with memorable characters, events, and daily challenges. They even helped create their fanfic series of the game and make cookies OC's, which stand for Original Characters of their own. It was a very special event and time for the series and a growing fan base worldwide.

One of the players in particular included a young woman from the United States of America named Hannah; she was 22 years old with short brown hair, gray eyes, blue gold flack glasses, and light beige freckled skin. She wore a white turtleneck shirt with a light pink silk scarf around her neck, a gray work jacket, a lightweight burgundy scarf attached to the pink silk scarf, faded navy boot-cut jeans, and silver high-dress shoes. She carried a pink purse with gold attachments such as buttons or bracelets on her left arm with all her belongings like her wallet, phone, plus charger with a plug. Even her notebook was inside, especially to have her purse with the money she had saved all her years and to help her pay bills, taxes, food, and supplies. When many people see her, they know she is always responsible and can be seen as a hard worker at her workplace. When Hannah is at home after a long work day, she usually wears a white t-shirt mixed with her purple jean jacket with the sleeves rolled up, navy blue jeans with a black belt, and shoes in black and white, plus her ankle socks all purple toned.

Hannah just happened to have downloaded the Cookie Run Kingdom game on a whim during break time at Hannah's workplace even before the day of its release, being curious for the first time. As she does, hearing stories and rumors about the game made her wonder if it can help her sometimes relax, even during busy hours at work. The work lounge was near the city's center and park as it was wider than a university school, with several trees, bushes, and garden sections surrounding it.

Her workplace was on the 15th floor, where Hannah always continued working alongside her colleagues. The building's inside and lobby were big, like a school gym. The desks were filled with many tools, items, supplies, paperwork, and things all the other workers had, each different from the other but very useful on good terms. Hannah's office and desk were clean and organized, with paperwork and plans on the bulletin board and in binder books. The top shelf of her shelves was partly covered with things to help Hannah feel at ease and better.

At the same time, her work dresser has a fresh plant on, and a small lamplight could also help Hannah read books or overcheck things given to her. She also kept her spare empty boxes handy to help donate stuff for the other workers. The break room is filled with fresh good food, drinks, and even first aid kits to help the workers choose food and beverages that all or some enjoy and share, call for an order of food delivery, or check with their friends and family during breaks or after work at the end of their shifts.

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