Introduction

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Back in 2005, I encountered a PC-based generator called ADRIFT that would allow someone to make a text-based game in the style of Zork or Shadowgate. That was how The White Singularity started: as a text-based game that was played and reviewed by people almost twenty years ago! (You can still download the generator and the game for free--Just Google it.) 

Since my skill set has absolutely nothing to do with coding (I was an Internal Medicine resident at the time), the game was buggy as hell (so be forewarned!). 

 However, reviewers did have at least one good thing to say about The White Singularity: they liked the story, which was reminiscent of the pulp sci-fi dimestore novels that I collected in my adolescence (campy plots and characters, impossible physics, etc.) like the Tom Swift series.  

 So, instead of remastering the game when I returned to it almost two decades later, I decided to transform it into a book! The problem is that it started as a Choose-Your-Own-Adventure story, so multiple pathways and endings exist.  I'm still trying to figure out how to retool the plot into a single arc; either that or it could have several.  You'll just have to find out. (The CYA format is also why the POV is second person.)  

Any feedback would be appreciated! Happy reading!

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