Chapter 42 Goblin Extermination

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On the morning of the next day, the four adventurers enjoyed a hearty breakfast of boiled eggs, oatmeal, goat cheese, goat's milk, and pickled lamb ribs. After preparing their weapons and gear, they set out with the simple map drawn by the village chief, heading towards the mountain range where the goblin tribe was located.

Goblins are humanoid creatures, similar in height to dwarves. They typically have long, pointed ears and protruding, sharp noses, with dark green skin. They are small, ugly, red-eyed beings. Goblins are mostly greedy and despicable, leaning towards evil, cunning, and deceitful behaviors.

They primarily live underground and deep within forests, operating under a unique order and system. Though their cultural development is not advanced, they have a distinctive understanding of mining and constructing underground structures.

While goblins are weak in combat, their reproduction rate is second only to that of rats. Consequently, their numbers are large, and they often make up for their lack of combat prowess by acting in large groups.

These green-skinned creatures prefer meat and are highly interested in shiny objects, particularly valuing rare and precious items like gold coins, silver coins, and diamonds. They occasionally pick wild fruits but do not actively cultivate crops, relying mainly on hunting and plundering for food.

A goblin tribe in a forest is usually well-behaved when its numbers are small. They tame wild wolves, craft simple weapons, and hunt rabbits and deer in groups. They can even engage in friendly exchanges with passing adventurers and travelers, trading food for shiny metal coins.

However, once the goblin population reaches a certain level, their audacity grows in tandem with their numbers. Led by their chieftain, hordes of goblins become bold enough to attack villages, plunder crops, ambush adventurers, and even kidnap isolated individuals.

Most of those captured by goblins are women, and unless adventurers or knights from nearby castles come to the rescue, few manage to return alive.

Of course, goblins are indeed weak in combat. A seasoned adventurer can easily handle three or four goblins at once, and for someone like Barrett, killing goblins is as easy as killing rats.

However, due to the goblins' cunning nature and some level of organizational discipline, many inexperienced adventurers have met their end in these encounters.

Typically, when new adventurers take on goblin missions, the Adventurer's Guild recommends a mithril-level adventurer as the leader.

After slogging through rugged and muddy mountain paths for a while, the Last Defender of the Way adventurer team finally arrived at the cave marked on the crude map. This cave was highly likely to be the entrance to the goblin tribe's lair.

With one orichalcum-level, one mithril-level, and one platinum-level adventurer, the team was exceptionally well-equipped for this goblin hunt.

The only silver-level cleric, Stella, also followed EeDeChi's orders by removing her pretty cleric uniform, piling up her armor, donning a great helm, and wrapping herself tightly in chainmail. If not for her silver-white staff in hand, anyone might mistake her for a heavily armored warrior.

Luckily, Stella had previously enchanted her chainmail with a lightweight spell, or else she would have suffered terribly on this mountain climb.

Barrett, armed with a short sword and clad in Gorgon leather armor, lit a tallow torch and led the way into the cave. EeDeChi followed closely behind, with Stella's staff casting a bright magical glow. Sean, carrying a crossbow and another torch, brought up the rear.

"I heard goblins are creations of the gods. Is that true?" EeDeChi asked curiously, peering around with the torchlight.

"Hmph, that's just nonsense. If goblins were creations of the gods, then squerriks must be the gods' chosen ones!" Barrett shook his head. He didn't understand why the captain had such peculiar ideas.

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