Swish! Crunch! Snap! Cleanly and quickly she had bitten off the head of a ginger bread man. After she had reached the cafeteria - as prompted by the system - the first thing she did was grab something to eat. It was unexpected, why would a supernatural death game with no real audience even provide food.
Either way she felt an unignorable hunger ever since she had entered the game. Unable to stop herself she had indulged in a few treats. For all she knew, it was possible to die from starvation here. They might have been using reverse physiology or whatever that fancy mind tricking technique was called.
A quick inspection revealed that there was not enough food on the cafeteria tables for it to count as a sufficient meal for those that were present in the rook. Cakes, pastries, lots of sweets from many different cultures adorned the tables. Honestly, the pristine condition of the ornamental plates and the delicately made tea-time snacks felt out of place in the old warehouse.
Whoever was in charge of curating the staff meals had decided to put quality over quantality while preparing those snacks. She thought that maybe their purpose was to unnerve them or even worse put them into a relaxed mindset. However, she was hungry so she could not stop herself.
As she was eating, she managed to get engaged in a conversation with a lady who introduced herself as Dorthy. The name was familiar, when paired with her face the name briefly reminded her of something. For a second a cyclone of emotions washed over her, only to disappear. She shook off the strange feeling and just focused on finding more about her situation.
By the end of their conversation, she had learned three things : she was here for an interview, the interview was for a warehouse job for the Charles company, and finally that the Charles company were a big deal in the mini-world where the game was taking place. The whole situation was stressful, so she ate to diminish her worries.
Before she could help herself to her third cookie, a voice from the speakers identified itself as some sort of manager and demanded the attention of the players. The voice felt like a mixture of an old woman and an young man, and despite this its instructions rang clear in their minds, "There are cards in front of you with your respective names. Pick up one card and one card only. Flip the card to see the role you have been assigned. You can not swap cards," the voice instructed.
The girl picked up a card with the name Rosalina Celeste . It was not her real name, but the voice did not specify that one had to pick their own name. Despite it not being apparent from her expression, she had became more anxious due to her risky actions. Maybe, she should have just searched for her name among the seemingly infinite cards.
Looking up something felt strange. There was a strange coldness that seemed to come from the card and go all the way up to her shoulder. Additionally, the warehouse seemed more crowded than before, though it could have just been her anxiousness effecting her perception.
Each individual tried to get their hands on a name card. However, there were less name cards than people. Those who could not get one, they simply disappeared. Just gone. No smoke, no fiery explosions, no struggle, they had no time to react.
But none of the players got to process the horrifying event they witnessed. Soon after all the cards had been picked, the speakers turned on again, "Notifying all new employees to meet up at their workstation as specified on their respective ID card. Do not be too late, ... or you might miss the briefing about the on-sight worker dormitories," the monotone voice demanded.
Rosalina hastily read the back of the card. It read 'On-floor Archivist'. 'Please head to Archive room', were the instructions under the title.
What was an on-floor archivist? She did not know. However, she knew what archive meant so she could make a few guesses. Either way she decided to head to the Archive room immediately. It was impossible to tell the time since there were no clocks nearby. Thankfully right behind her on the wall was a gigantic map.
The warehouse was enormous, its scale was hard to comprehend without the map. It was divided into large sections that were separated by big and long hallways. The staff housing was weirdly placed throughout the building in small clusters in places between the large rooms. When she got the opportunity to fully grasp the sheer size of the 'warehouse', she realised that it was as big as a small city, with a population rivalling that of a big town living and working in the area.
Using the map, she planned a quick route from the cafeteria to the archive. Now her movements were no longer fuelled solely by the desire for survival, and by extension the desire to eat; the paths seemed to stretch out longer than she remembered. She passed though a few places that she had been through before, and with some struggle successfully navigated through unfamiliar places until she reached the big door that led to the archive.
YOU ARE READING
[]-Infinitely Finite Horror Worlds (Incomplete)
HorrorIs this the next big player in their early days or someone simply blessed with beginner's luck. Let us see. Aymerst (Participant 3a), is the name of the youth we are following today. She is approximately 18 years old, with an above average IQ. And j...