Ramesonho
Noun
Translation: Dreamer (literal meaning, the Dreamer King)
Definition: The Ramesonho are renowned for their ability to traverse vast expanses of space, realms, and the very fabric of time as if strolling from one dream to the next. They embody the convergence of the waking world and the boundless landscapes of the subconscious, defying physical constraints. In other words they can see and traverse the Veilla. The spirit most closely allied with the Ramesonho is known as the "Dreamer Mouse," a Spirit believed to accompany and aid them on their interdimensional voyages.
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The second floor of Whitestone Palace housed a truly extraordinary architectural marvel – an immense, open area dominated by what appeared to be a simple pool. Yet, it was not.
From this tranquil water source, a complex network of aqueducts radiated outwards like veins, intricately traversing the floor, snaking through the palace walls, and even delving deep into the subterranean layers beneath the palace.
This central point was much more than a mere feat of natural engineering brilliance; it was the heart of a much larger, arcane reality. It served as the focal point for all ley lines, known as an Ormsaat – these were invisible currents of magical energy that wove through the land, beneath the sea, and above in the sky, connecting the palace to a vast, unseen network of power that encompassed the world itself.
At the core of this nexus of power, every Dame who had ever reigned wielded their dominion over the world. From this Ormsaat, the heart of the palace, they could connect with the throbbing lattice of ley lines. Here, they harnessed and directed the flow of this raw energy, extending their reach and moulding the very essence of the realm to their will.
As Fiona carefully moved through the icy water that chilled at her very touch, her thoughts were consumed by the riddle of activating the Ormsaat. Her gaze drifted over the lifeless forms scattered across the marble floor. Servants and guards lay strewn about like statues of shattered glass, their blue blood seeping out onto the marble and mingling with the near-frozen waters. Blue ice crystals formed where their blood met the surface, creating a hauntingly soothing sound as they tinkled gently into the water.
Fiona felt an unsettling absence of power. There was no magical pulse, no arcane energy responding to her presence. She was left to meander through the cold, still waters, her mind working feverishly to decipher the secret of unlocking the node and claiming her ultimate authority.
A fleeting pang of regret brushed her thoughts, wishing she had spared a servant or two who might have unravelled the mysteries of the Ormsaat for her. Yet, her pride swiftly quashed this notion, unwilling to betray any sign of weakness or uncertainty.
Her contemplation was abruptly interrupted by the sound of approaching footsteps and the sound of a cane. Fiona's attention snapped to the figure emerging into the room. A man, adorned in a long coat and strange attire that radiated defiance, strode towards her.
"I thought I made myself perfectly clear about the requirement of white cloaks," she remarked, her voice tinged with annoyance at this unexpected interruption.
"Clarity doesn't necessarily equate to agreement," came the reply in a deep, unfamiliar voice. The man holding a strange metallic cane, sporting short red hair and an eyepatch, approached the edge of the pool with a confidence that suggested he knew more than he let on as if he were privy to some secret advantage in this unfolding game.
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Hexe - The Great Exodus
FantasyIn a world divided between magic and the advance of human technology, the Fallqueen decrees the return of the Menschen, the Blue-Ones, to their homeland of Ormgrund. Amidst this upheaval, Yeso and Noctavia dare to defy their Queen's orders. They jo...