Conjure Echo Monsters

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Can only control 2 Monsters

### Conjure Echo Monsters

**Description:**
Conjure Echo Monsters is a potent summoning ability that allows the Echomancer to bring forth spectral beasts and entities, each representing echoes of powerful creatures from various timelines. These echo monsters serve the Echomancer, fighting on their behalf, defending them, or providing unique strategic advantages in battle.However, through the ability of **Corporealization**, the Echomancer can also transform these echoes into physical, tangible creatures, greatly enhancing their combat effectiveness and durability.

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**Ability Breakdown:**

1. **Summoning Process:**
   - The Echomancer taps into the echoes of legendary beasts and entities from across time, summoning their spectral forms to manifest in the current timeline. These creatures are not physical but are made of pure temporal energy, giving them unique abilities tied to the essence of the timeline they originate from.

2. **Echo Monster Variants:**
   - **Temporal Beasts:** Creatures that embody the flow of time, able to manipulate temporal energy to slow down, speed up, or even rewind their surroundings.
   - **Spectral Predators:** Agile, stealthy monsters that can phase in and out of existence, perfect for ambushes and guerilla tactics.
   - **Eternal Guardians:** Tank-like monsters with immense durability, capable of absorbing and reflecting attacks while protecting the Echomancer and their allies.
   - **Chrono Drakes:** Winged dragons that can unleash devastating breath attacks that distort time, aging or de-aging anything in their path.
   - **Paradox Hounds:** Hounds that defy the laws of causality, attacking in ways that are impossible to predict, with each bite potentially creating or undoing events in the timeline.
- **Wraith Stalkers:** Stealthy, ethereal predators that can phase through walls and deliver spectral strikes that ignore armor.
   - **Temporal Guardians:** Massive spectral beasts that protect the Echomancer, capable of absorbing magical and energy attacks in their ghostly form.
   - **Void Hounds:** Fleet-footed hounds that can traverse the battlefield by slipping into and out of the ethereal plane, ideal for harassing enemy backlines.
   - **Spectral Drakes:** Winged dragons that can unleash time-altering breath attacks, slowing or speeding up the flow of time for their targets.
   - **Phantom Behemoths:** Towering echo creatures that can trample through enemy lines while in spectral form, becoming indestructible phantoms.

3. **Corporealization:**
   - **Transformation:** At the Echomancer’s command, summoned echo monsters can undergo Corporealization, transforming from their spectral, intangible forms into physical, solid entities. This transformation enhances their combat power, allowing them to deal and receive physical damage.
   - **Timing:** The Echomancer can choose when and where to corporealize each monster, allowing for strategic use—either maintaining them as intangible threats to bypass defenses or solidifying them at key moments to deliver powerful physical attacks.
   - **Reversion:** Echo monsters can revert back to their spectral form at will, allowing them to avoid lethal damage or reposition for strategic advantage.

4. **Unique Abilities of Corporealized Echo Monsters:**
   - **Physical Combat Prowess:** Once corporealized, echo monsters gain the ability to engage in direct physical combat, using claws, teeth, and other weapons to deal significant damage.
   - **Enhanced Durability:** Corporealized monsters have greater durability, able to withstand both magical and physical attacks. Their ethereal nature allows them to resist certain types of damage, such as elemental attacks.
   - **Temporal Energy Attacks:** Even in physical form, echo monsters retain their connection to time, allowing them to perform attacks that can age, de-age, or freeze targets in time.
   - **Echo Resonance:** Corporealized monsters can channel the residual energies of their spectral form, performing powerful echo attacks that reverberate through the battlefield, stunning or disorienting enemies.

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