Class Outline: Echomancer

2 0 0
                                        

1. Class Overview

Role: Magic melee class that excels in close combat with a blend of magic and physical prowess. Echomancers are versatile fighters who utilize Echo Energy to enhance their melee attacks, perform powerful spells, and manipulate time and space.


Race: Aeons are a prominent race of Echomancers, but not all Echomancers are Aeons.


Power Source: Time Zero, the primordial source of Echo Energy

.

2. Core Concepts

1. **Echo Manipulation**: Control and alter echo energy, shaping their influence on the flow of time. This ability can manifest as spectral projections, emotional resonances, or distortions in reality based on past, present, and future occurrences.

2. **Phasing**: Move through solid objects or become intangible by aligning with echo energy, spectral realms, or increasing speed, allowing for bursts of intangibility or passage through barriers.

3. **Duplicating**: Create spectral copies or echoes of oneself or objects call Temporal Echo Afterimage Replicants (T.E.A.R.). These duplicates can mimic physical actions or abilities.

4. **Possessing**: Take control of the echoes of other entities or objects, inhabiting or influencing them through their echo energy.

5. **Absorbing**: Draw in and assimilate echoes or spectral energies from the environment, entities, or past events, present inputs, and future possibilities to gain insights, enhance abilities, or restore energy.


3. Abilities and Skills

3.1. Core Abilities

Phasing Abilities:

Phasing Strike (Active): Temporarily phase through enemies, bypassing their defenses and dealing direct damage.

Ethereal Dodge (Active): Phase out of the way of incoming attacks, increasing evasion and avoiding damage.

Echo Attacks:

Echo Blast (Active): Release a burst of Echo Energy that damages and disorients enemies in a wide area.

Temporal Echo (Active): Create afterimage replicants that replicate your melee attacks for a short duration.

Possession Abilities:

Spectral Possession (Active): Temporarily control an enemy, forcing them to act on your behalf or disrupting their actions.

Echo Link (Active): Create a link with a spectral entity or ally, sharing damage or enhancing abilities.

Temporal Abilities:

Time Warp (Active): Slow down time around you or your enemies, enhancing your attack speed and reducing the speed of enemy actions.

Chrono-Shift (Active): Move through time to reposition yourself or alter the outcomes of recent events.

3.2. Elemental Abilities

Water Abilities:

Hydro Surge (Active): Infuse your attacks with water energy, causing additional damage and applying a debuff that reduces enemy defenses.

EchomancyWhere stories live. Discover now