Izuku The Arsenal

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Summary:In this scenario, Izuku Midoriya is the son of Lady Nagant but is kidnapped as a baby by a secret division of the Hero Safety Commission (HSC) and trained to be a child assassin. Raised in a covert facility, Izuku becomes the top of his class, unlocking a quirk that allows him to summon various weapons. At age 7-8, he discovers the truth about his real heritage and the HSC's manipulation.

Determined to escape his dark past, Izuku fakes his death and blends into society, where he is taken in by Inko and Hisashi Midoriya, who become his adoptive parents. They help him come to terms with the atrocities he committed and guide him toward becoming a hero. Haunted by his past but inspired by his new family, Izuku uses his assassin skills and weapon-summoning quirk to protect others, seeking redemption and a brighter future.

Quirk:Izuku’s quirk in this scenario is called “Arsenal Manifestation,” a powerful ability that allows him to summon a wide variety of weapons from thin air. Unlike his mother, Lady Nagant, whose quirk transforms her arm into a gun, Izuku’s quirk grants him the versatility to create multiple types of weapons, both ranged and melee. Here's a more in-depth breakdown:

Quirk Name: Arsenal Manifestation

Type: Emitter

Description: Izuku can summon a wide range of weapons made from his energy. The weapons materialize in his hands or around him and disappear once he no longer needs them. These weapons include guns, blades, bows, explosives, and even unconventional tools like grappling hooks or shields, depending on the situation.

Weapon Categories:

1. Ranged Weapons:

Firearms: Pistols, rifles, sniper guns, and shotguns. He can summon different calibers and types, depending on the range and power he needs. The bullets are made from his quirk energy, so they don't run out, but excessive use can drain his stamina.

Bows and Arrows: Similar to Lady Nagant’s sniping ability, Izuku can summon highly accurate longbows with different types of arrows, such as explosive arrows or tranquilizers, giving him a wide range of control over engagements.

Throwing Weapons: Shurikens, throwing knives, or grenades that are non-lethal or designed to incapacitate.

2. Melee Weapons:

Blades: Swords, daggers, spears, and even heavy weapons like battle-axes or halberds. These weapons are sharp and durable, allowing Izuku to fight up close with great skill.

Blunt Weapons: Clubs, maces, and hammers for non-lethal takedowns, useful for incapacitating rather than killing.

Whips/Chains: He can summon chains or whips, allowing him to control or restrain enemies from a distance.

3. Defensive Tools:

Shields: Izuku can summon small, hand-held shields or even large barriers to block attacks. These energy-constructed shields vary in size and durability based on how much energy he puts into them.

Grappling Hooks: Useful for mobility, Izuku can summon grappling hooks to traverse terrain quickly or restrain enemies from afar.

Energy-based Functionality:

Energy Limitation: All the weapons he manifests are made from quirk energy, and while they are incredibly durable and functional, summoning too many large or powerful weapons will drain his stamina quickly. He can maintain several smaller weapons at once, but summoning larger or more complex tools (e.g., explosives or long-range snipers) requires more energy.

Weapon Disintegration: When Izuku releases the weapons or they leave his hand, they disintegrate into the energy particles they were formed from. This means he can’t be disarmed permanently, as he can just resummon the weapon again.

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⏰ Last updated: Oct 06 ⏰

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