-rules-

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rules

1. No overpowered characters. There will be a limited number of hybrids/animi/firescales/royalty allowed.

2. Dislike the character not the person
3. Random events are not chosen by me. They are randomly selected. Do not be angry at me if your dragon dies or gets injured

4. Your dragon will randomly gain stats (romance/like/dislike) for other dragons, just to speed things along a little bit

5. If your dragon is an adult, they can have dragonets! If they're married/have a partner they'll have a chance of having eggs or randomly finding an egg but they can also find an abandoned egg when single

6. When choosing your dragon's age, keep in mind that this is in dragon years, not human years. Dragons become an adult at 7 in WOF, not 18.

7. There will be punishments in game for breaking common rules (e.g. an IceWing animi using their magic more than once, a cross-tribe romance during the war, disobeying orders during a fight)

8. There are 7-ish stats:
Flying
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Combat
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Hunting (only applicable if it's a meat-eating tribe- RainWings and SilkWings will not have this stat)
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Charisma
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Ability Control (this will change per dragon- e.g ice breath for IceWings, fire for Sky/Mud/Sand, swimming for SeaWings, silk for SilkWings etc)
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Money (whatever that tribe's currency is- this stat's name will change per dragon/location)
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Popularity
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Stealth

9. There will be some illegal commands. Some will relate to location (e.g. trading in the Scorpion Den)

10. Again, if your dragon dies or gets injured please don't be mad at me. It's random.

11. If your character gets romance points or friendship points with another dragon, don't feel pressured to pursue it! It's mostly just to give a boost to the story and potential drama but it's not something you have to deal with

12. You can have as many dragons as you want but please remember that the more dragons there are, the longer it takes me to update!

13. Big things like assassinations and heists and stuff must be planned at least 2 in game months ahead of time

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