Chapter 81 - Wind

840 35 11
                                    

ARCANE stat.

"You must have that maxed out by now," Van asked as they walked; nearing toward Alicia's castle.

"Nah, I haven't the slightest idea how to level it up, or exactly what it does. It's written as [INACCESSIBLE] to me." Magus replied casually.

I haven't thought about it that much when I looked at my status window, and saw a 0 instead of [INACCESSIBLE], since I couldn't allot stat points to it and it wouldn't increase with my level at all.

It was an enigma to the two of us. Even when asked about the ancient powers of this world, no one exactly could give us a good answer, except that it's somewhat related to Spirits and the Gods; as Magus could sense them the more it leveled up... And that everyone shared the same sentiment.

No one had any idea how it worked, what it did, or how to raise it.

[Guardian of Wind]: [You cur...! How...] She asked, her chest heaving.

'Hm...' Van hummed to himself as he opened his status window:

Name: Van Hellix

Age: 17 (42)

Sex: Male

Race: Unknown

Level: 337

STATS:

[AVAILABLE STAT POINTS: 447]

VIG (Vigor): 999 (+54,005)

STR (Strength): 999 (+34,156)

RES (Resilience): 999 (+48,072)

DEX (Dexterity): 998

PER (Perception): 660

MANA: 10 (+200) [Seed of Darkness Bonus!]

INT (Intelligence): 10 (+50) [Seed of Darkness Bonus!]

HOLY: [INACCESSIBLE]

ARCANE: 0 (+25) [Seed of Darkness Bonus!]

'901... Magus had told the girls his main stat, Intelligence, was at 901... Well, it made sense. Intelligence was his primary focus, but being an all-rounder, he'd put effort into other magic-related stats whenever he could, making him a versatile mage. As for me, I only had to concentrate on Dexterity to control my Strength, which kept rising with each death... My stats have climbed quite a bit since fighting the boy... But that's not what I wanted to check.'

Van focused on the lower section of his stats: Mana, INT, and Arcane.

The first two dictated anything magic-related, with Dexterity and Perception somewhat complementing them. Mana represented the size of your mana pool, or in simple terms, how much magic you could cast before burning out. Summoners, for instance, needed massive Mana reserves to sustain spirits, while spellcasters needed high INT to increase the power of their spells.

Intelligence determined the strength and efficiency of your magic. If two spellcasters cast the same spell, the one with higher INT would produce a stronger result without using more Mana.

Dexterity, as it did for physical fighters, governed spellcasting speed, accuracy, and reaction time—critical for spellcasters and runemasters who needed to write runes mid-battle.

Perception sharpened one's senses, crucial for intercepting spells or detecting runes. With high Perception, Dexterity, and INT, you could create a powerful anti-magic intercept system—at least, that was the basic concept.

Betrayed, I Met The Demon LordWhere stories live. Discover now