Kumo Desu ga, Nani ka? Chapter 136

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136 Spider vs Spider ②

Well, first of all, let's reduce the number of small fries.
Although I thought about that, isn't it unnecessary to fight all of them honestly?
It's a strategy that I thought for the Earth Dragon, but if it's the Arch Taratect, won't it work?

Is it worth trying?
If it failed, I just have to think another way.
There's not much loss even if I fail.
Thus, let's do it, oh?

The movement of the Arch is caught by "Foresight".
I avoid it.
The fangs of the Arch pierced through the place where I was a little while ago.

Scary!?
Fast!?
As expected of the fastest monster that I have appraised.
Its "Accuracy" also reached max level, and its "Great Probability Correction" is level 2.
If I don't have my evasion combo of "Thought Acceleration", "Foresight", "Evasion" and "Probability Correction", I would be stabbed by that poison fang.
It's scary.

Well, even if I say that it's fast, it's slower than me though.
Although the Arch also activates both "Magic Combat Act" and "Fighting Spirit" to raise its physical ability, I'm faster.
After all, my level of "Magic Combat Act" and "Fighting Spirit" is higher.
My "Magic Combat Act" has evolve into "Magic God Act".

"Magic God Act" is a higher rank skill of "Magic Combat Act".
The effect is the strengthened "Magic Combat Act" and even raises magic-type status.
Thanks to that, my already absurd magic status becomes a ridiculous numerical value.
When I activate both "Magic God Act" and "Dragon Power", my magic offensive ability and my resistance ability exceed the 10000 mark.

Kukuku.
Although the Arch's physical offensive ability is incredible, it's not a big deal if it doesn't hits.

The Arch releases a thread.

Ah, that's a bad one.
I know it.
The spider's thread is bad.
It's the end if I got caught.
Well, if I got caught, I will transfer quietly though.

The attacking web.
When I dodge it, the Greater and the others start to move was caught in the corner of my sight.
Ah, it looks like it's not the time to take it easy.

Somehow, I can't feel any tension when thinking that I can escape with Transfer anytime.
I have become considerably strong, and the worry about instant death with one hit has disappeared.
My original physical status is also high, and I have "Magic God Act", "Fighting Spirit" and "Dragon Power" to strengthened it further.
I can add "Anger" if I want to, but that's as expected, too much.

The "Anger" skill raises the physical status greatly.
When you ask how much is "greatly", it has almost the same rising amount as "Fighting Spirit LV9" at level 1.
Moreover, MP and SP are not consumed.
However, when this skill is activated, the user will suffer from the abnormal condition 「Insanity」 forcefully.
Although thanks to "Heresy Nullity", I won't be attacked by insanity, I don't think that I want to use it again.

Even if I don't use it, I'm strong enough, and above all, I'm a magic-type.
There's no need to abandon magic purposely and go for hand-to-hand combat.

When thinking about "Patience", my real HP exceeds more than 10000 easily.
I want to think that there's no strong guy that can pierce this with a hit.
Well, at least, it's impossible for the Arch.

The Arch's best attack is of course the "Deadly Poison Attack LV10".
And, the "Universal Thread" as the assistance to hit it.
It's a brutal combo that the defeat might be decided at the moment I got caught even if I don't have Transfer.
Because the person who does that is saying it, it's certain.

But, it's easy if it's only escaping because I have the Transfer that I have been saying since a while ago.
Although the physical attack from a large build is certainly scary, at the point that it's inferior to me in speed, it won't even graze me.
If it attacks in numbers, it's troublesome, but that can be solved if my strategy goes well.

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