Plot #10: not mine

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Muse A is the child of wealthy man living in a seaside town; they've always been afraid of the sea, yet oddly fascinated by it. When Muse A was a child, the ship they were sailing on was attacked by pirates and they were barely able to escape. Although the lure of the sea has always been there, Muse A has since refused to ever board another ship. Several years after their brush with pirates, in the dead of night, a suspicious ship sets anchor a little ways away from shore. Pirates make landfall and begin to pillage and plunder the town. The militia stationed in the town are quick to react and a fierce battle breaks out. With the perfect distraction created, the captain of the ship, Muse B, heads for the most opulent-looking manor.
Muse B breaks in to Muse A's home and begins to raid Muse A's late mother's jewelry. In an attempt to stop Muse B, Muse A steals one of their father's swords and holds the pirate at sword point. Since Muse A has never had any kind of training, they are easily overpowered by Muse B. Upon taking a closer look at Muse A, Muse B decides that they are worth far more than any bejeweled trinkets. So Muse B offers a proposition; in exchange for ending the bloodshed and leaving port, Muse A must come aboard Muse B's ship as a captive. Muse A is terrified, but they are kind-hearted and wish to protect their town, so they reluctantly agree. So now Muse A must face their fears and leave their life behind. How will they fare and what will their relationship be like with Muse B?

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