"The Entity"
The entity is the one who oversees that Midnight Isles. They make decisions that would pertain to the technicalities of the community. All major decisions will be coming from The Entity. The entity will take care of character applications, role-play monitoring, and other stuff. The Entity is composed of three individuals: Jo, Jas, and Jim.
Overseers
There will be Overseers for each house. They will take care of monitory what happens within their own territory and what becomes of their own members. They will also decide who becomes affiliated with their house. A character can be accepted by The Entity without being a member of a house. (2/3 taken)
House Midnight - Olivier "Liv"
High Priest/Monk
The one who holds this role will be staying at House Midnight and will coordinate the priests/monks of the two different houses. (0/1 taken)
Priests/Monks: They are in charge of matters spiritual and metaphysical. They are in charge of the dead and their passing into the afterlife. They are also in charge in maintaining the temples in good condition for them to be used as transport devices. (unlimited)
High Guardian
They will take command at House Midnight and of all the Guardian of the two houses. They will be in charge of coordinating the movement and assignments of the Guardians so that they may keep the inhabitants' safety. (0/1 taken)
Guardians: They are in charge of keeping the peace of the territories. They are the first ones who'll respond should any threat arise. They regularly patrol the territories to see if there are no unusual things happening. (unlimited)
Healer
They take care of those injured and sick. They are not allowed to frequently roam around alone, so as to not endanger them. They are valued in the community and must be kept safe so that should calamities arise, they may heal us. One will be in House Midnight while the other four will be divided into the other two houses.(0/5 taken)
Butler
Along with the Overseer, they are tasked to welcoming the new members of the house. They show them around the place and will be the one who will ask them what role they wish to fulfill. If there are any concerns, they are the first ears that will hear it before going to the overseers. There will be two for each house except House Midnight (0/4 taken).
Adventurer
While everyone will have the chance to go on a quest, these individuals dedicate their life adventuring, discovering things and facing danger. They can take up roles but they are mostly out there, in unknown places. When there are no quests available, they take up the basic roles available. They belong to either of the two houses, Casa Invierno and Casa Relampago. (unlimited)
Mercenary
They belong to the community like everyone else but they are unaffiliated. Most of them stay as mercenaries and remain unaffiliated. They can be hired by everyone else by doing jobs for them but they are mostly hired by Adventurers to be part of their quest. (unlimited)
Civilian
They belong to the community but are either too young, too old, or are not able to perform in any meaningful work. They are taken care of by the members of the community, especially Casa Invierno and Casa Relampago. (unlimited)
Other
Jobs such as gardener, chef, barkeep, merchant, etc. (unlimited)
House Midnight Overseer's Assistant - Kadar Kouri
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House Midnight
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