My Creation

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My Creation

Being a programmer, one of my dreams has always been to create an original video game, something that nobody in the industry has done before.

After seeing Spore, I became intrigued. Here was an attempt at putting people in control over a universe. After looking at what made videogames popular, I realized the main aspect was control.

People in their daily lives have no control over their environment. They are told what to do, where to go, and how to live. Their jobs consist of standing or sitting somewhere until it's 5 PM and they're allowed to head back home. It's no mystery they're unhappy.

For many people videogames are an escape to a world where they are in control, or live exciting fake lives filled with adventure. The aspect of control is found in strategy games, the adventure in role playing games generally.

I looked at games like the Sims, and noticed what made them so popular is not just the illusion of control, but the degree of control. You have complete control over people's lives.

Before the Sims, there was Sim Earth. A game in which you do not control individual people, but an entire Earth! I came to the conclusion that I had to develop a game similar to Spore, in which the player subtly "guides" evolution. What caused Spore to be such a failure is the lack of realistic control people had. It hardly resembled evolution.

To do this, I began by generating a physics system. I know little of physics but decided to study it, and try to create a simplified version in which certain particles can interact, in specific manners. When it comes down to it, physics is simply complex mathematics.

I simulated energy, and matter, and created a simple system, with a sun emitting energy, circled by a planet catching said energy.

I decided to create simple basic cells from scratch, that were "hardcoded" so to speak in the system I was designing. They lived of off the energy emitted by my sun, and had a "genetic" code that coded for the substances produced by the cells. I guess you could call them my eukaryotes.

My world within a few minutes would always fill with these cells, after which they would mutate, and the most efficient cell in converting energy from the sun into useful substances for division would survive. It was very boring, but it worked I guess.

I decided to expand the physics system, and force the cells to create waste products, that were toxic and would kill them. I noticed that some cells responded to this by producing less waste. Others responded by producing something to emit the waste. Yet others developed chemicals to clean up the waste products.

However, I noticed something fascinating. Running the simulation for a few centuries (a few minutes in real life), created cells that made massive amounts of specific waste products on purpose. I noticed that other cells died as a result of this, to which the other cells responded by usurping the building blocks they had created from energy. The first predators were born.

With the first predators, diversity in this little world rapidly increased. Some grew a response to flee when they encountered these toxins. Others grew resistance to them. The ones that grew resistance would eventually grow to utilize the toxins products.

Eventually I noticed something interesting. The cells that escaped from the toxin grouped up with the cells that utilized the toxins. They stayed close together, and helped each other. Eventually these type of cells would attach to one another. They formed a weird symbiosis, where the cell that would normally flee, would now move towards places where the toxins are, and the other cell would consume the toxins and provide the "mover" with some of the energy.

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