1. King
Power: Double trouble (creation and entropy)
Weapon: anything he wants
Role: the ruler over all of paradox
2. Clairvoyant
Power: future vision
Weapon: none
Role: the right hand man of King
3. Scar
Power: super human reflexes and speed
Weapons: he uses anything with a blade, but he prefers 2 one-handed long-swords
Role: Offensive officer
4. Hawk
Power: enhanced senses such as sight and hearing
Weapons: kunai
Role: Scout/spy
5. Tank
Power: high intellect for strategies
Weapons: none
Role: strategist
6. Code
Power: high intellect, uses for hacking
Weapons: a computer
Role: hacker
7. Boom
Power: very high intellect
Weapons: anything that he creates
Role: weapon designer
8. "The Boss"
Weapons: Guns, lots and lots of guns of Boom's design
Role: The boss of Paradox's first branch
Power: Enrage
1. Super human speed
2. Super human strength and reflexes
3. Cloning (clones himself, therefore making the total amount of power greater, as each of his clones have the same abilities up until this point. Downside: makes him weaker the more he clones himself)
4. Summoning (the same as cloning but without the drawback)
5. Oblivion (control over all matter, which is why we have Null (Read "Heroes"))
9. Genesis
weapons: none
role: enforcer
powers: DNA manipulation
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TheWeebKing's Field Guide Of Villains
Science Fictionthis "Book", if you can even call it that, houses all of the information known about the villains of my story.