Now Unify Hybrids are capable of magic. They all have TWO elements. And every element has its own danger-rating. Here is the danger scale, and list of elements \/
Danger Scale -
(Common) Weak - Element is not lethal, and can at most only slightly injure someone.(Most Common) Moderate - Element is capable of causing moderate injuries. Worst injuries include breaking a bone, or permanent damage.
(Less Common) Strong - Element is capable of killing, usually lethal. If not under control, many accidental deaths will occur.
(Rare) Powerful - Element is incredibly lethal. Very sporadic and usually uncontrollable. If user's emotions are unstable, their abilities will often harm and or kill many people around them.
Fire - (Moderate) Ability to manipulate and summon fire. If user is upset or angry, nearby flammable objects may burst into flames. Weakened by water, bubble, and ghost. Powerful against ice, darkness, and nature.
Ice - (Moderate) Ability to manipulate and summon ice. Can create cold weather such as snow, and hail. CANNOT create wind. If user is upset, nearby objects may freeze over and the air may drop into negative degrees. Weakened by fire, earth, and light. Powerful against water, space, and wind.
Wind - (Weak) Ability to manipulate and summon wind. Can create tornados if user is under control of ability. Can also occasionally levitate with much practice. If user is angry or upset, a whirlwind may appear. Weakened by ice, ghost, and time. Powerful against earth, bug, and nature.
Water - (Strong) Ability to manipulate and summon water. Can create rain and rain clouds. Usually capable of forming large, floating pools of water and drowning others in it. Can create large waves that are capable of destroying buildings. Weakened by lightning, poison, and ice. Powerful against fire, bug, and spirit.
Earth - (Moderate) Ability to manipulate earth, and rock. Can take large clumps of earth out of the ground, cause severe earthquakes, and create floating islands with intense training. When user is upset, earth will shake severely. Weakened by wind, space, and decay. Powerful against psych, ice, and lazer.
Lightning - (Strong) Ability to manipulate and summon lightning and electricity. Can create lightning bolts, and intense shock waves. When user is angered, thunder clouds will appear and occasional lightning bolts will strike. Weakened by darkness, necromancy, and fear. Powerful against water, space, and psych.
Poison - (Weak) Ability to cause poisonous effects on any living creature, such as causing others to be incredibly weak, unable to fight, causing sickness, or disorientation. Can only faze enemies enough to flee. When upset, a green mist may appear, causing disorientation. Weakened by light, time, and Neon. Powerful against water, psych, and necromancy.
Psych - (Moderate) Ability to get into others minds and cause nightmares and hallucinations. Can hypnotize the Weak-minded, and trick others easily. Weakened by poison, lightning, and earth. Powerful against light, healing, and time.
Space - (Moderate) Ability to teleport, and manipulate space. Such as create the illusion that a room is tilting or morphing. Commonly used to disorient others. Can also teleport items or others, can also levitate others. Weakened by lightning, ice, darkness. Powerful against earth, nature, and fear.
Darkness - (Moderate) Ability to cast darkness on anything or anyone. Often has the use of dark magic, such as dark spells, bad luck spells, and usually evil. Can create black force fields and weapons made of black magic. When angered, darkness will loom over user. Weakened by light, fire, and bubble. Powerful against space, lightning, and ghost.
Nature - (Moderate) Ability to manipulate and summon plants and living creatures. Can make large trees grow out of nothing, and can control them. Vines are often used. Weakened by space, wind, and fire. Powerful against necromancy, fear, and lazer.
Ghost - (Moderate) Ability to summon ghosts, and creatures of the darkness. Can communicate with the dead, and usually make them fight for them. Weakened by darkness, time, and light. Powerful against healing, Neon, and acid.
Bug - (Moderate) Ability to fly, grow wings, and track living things down with ease. Can shrink selves and call all insect-like creatures to do bidding. Incredibly fast. Weakened by water, wind, and decay. Powerful against bubble, lazer, and fear.
Decay - (Strong) Ability to cause decay on anything, including living things. Weakens enemies swiftly and can cause decay of the mind, insanity. When angered, earth beneath them will begin to decay and darken, crumbling and falling apart. Plants often die when walked upon. Weakened by Light, time, and Neon. Powerful against bug, earth, and acid.
Necromancy - (Strong) Ability to bring the dead back to life. Often creates zombies when not executed properly. Can create large hoards of undead creatures to battle to their bidding. When angered, undead creatures will begin to claw at the ground in attempts to get out. Weakened by nature, poison, and Neon. Powerful against lightning, light, and spirit.
Light - (Moderate) Ability to cast light upon anyone or anything. Can manipulate and summon white magic, which can be used as defense or offense. Weakened by necromancy, psych, and fear. Powerful against decay, ghost, darkness, and poison.
Healing - (Weak) Ability to heal most injuries. Can bring small dead animals and plants back to life, but nothing big. Weakened by ghost and psych. Powerful against time.
Time - (Moderate) Ability to manipulate time moderately. Can freeze time for up to one minute usually. Can also go back in time for up to five minutes. Cannot go to the future. Can create portals with great practice that get a glimpse of the future, and can look into the past. Gets drained easily. Weakened by healing, psych and fear. Powerful against decay, ghost, and poison.
Lazer - (Moderate) can create large beams of any color that create fires and destruction. Can make lazer beams rain from above and large force fields. Weakened by bug, nature, and earth. Powerful against fear, spirit, and Neon.
Bubble - (Weak) can create bubbles of any gas substance desired, usually poison or hallucinogenic gas. Can trap enemies, and teleport using bubbles. Can also float in them, and once inside, can become invisible. Weakened by bug, Acid, and spirit. Powerful against darkness and fire.
Neon - (Weak) Can create disorienting colors, encasing their enemy in blinding lights. Can manipulate and summon colors, and anything that glows such as lanterns or glowing creatures. When angered, eyes will glow. Weakened by lazer and ghost. Powerful against necromancy, decay, and poison.
Acid - (Moderate) Can create acid rains which can melt skin of enemies. Can burn anything with the touch of a hand. When upset, it will sprinkle acid. Weakened by decay and ghost. Powerful against bubble.
Fear - (Strong) Can create hallucinations of enemy's worst fear, and can cause overwhelming fear and grief. Often tends to get inside enemy's mind and drive them to madness over the course of weeks to months to years. Enemy's usually take their own lives. Weakened by lazer, bug, and nature. Powerful against time, light, and lightning.
Spirit - (Moderate) Ability to manipulate and summon spirits, good, and evil. Not just ghosts, but all spirits. Demons, angels, ect. They can turn themselves invisible and float through walls when they wish. When angered, body will glitch from invisible to normal. Weakened by lazer, necromancy, and water. Powerful against bubble.
There are 24 elements in total, but a few secret ones which only evil forces have access to.
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About Unify Hybrids
RandomThis is the reference book for an original Wattpad species called Unify Hybrids. This includes the magic, the species, the AU, and much more in depth. If you have any questions, feel free to comment. ^w^