Legacy Points

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Legacy Points

Your families legacy is what defines it. The actions you take determine what the bards and history books write about you.

As a possible alternative to controlling the most land or becoming a King- though both are rewarded. Legacy Points could be the determining factor in who wins Diplomacy.

Legacy Point Goal: 100

Each player starts with x Legacy points

x points=5 points for up to 5 heirs, 3 for the first 3 territories and 1 for first castle.

Gain points

1. Successfully colonizing an empty region (+1)

You've paid 2/2, waited the necessary time and the region has started producing for you.

2. Successfully building a castle (+2)

You've paid 2/2, waited the necessary time and the castle has started producing for you

3. Sending a squire (+2) Maximum of 4 squires sent for entirety of game

You've sent one of your sons/grandsons to squire for another player's character.

4. Accepting a squire/fosterling (+2) Maximum of 4 squires for entirety of game

You've accepted a member of another player's House as a squire/fosterling.

5. Marrying another House (+4) Maximum of 4 weddings for the entirety of the game.

You've married one of your daughters/sons to the daughter/son of another player.

6. Making a NAT (+3)

You've established a NAT with another player.

7. Conquering an enemy territory (+2)

You've sacked another player's territory, waited the necessary time and it has started producing for you.

8. Taking an enemy castle (+3)

You've successfully sieged another player's castle and taken it. No need to wait for it to start producing.

9. Taking an enemy capital (+4)

You've successfully sieged another player's capital and taken it. No need to wait for it to start producing.

10. Hosting a Tourney (+2)

You've announced a Tourney and enough people have come to participate.

11. Hosting a Grand Tourney (+5)

You've announced a Tourney and enough people have come to participate to make it a Grand Tourney.

12. Acquire a General trait (+2)

One of your Generals has picked a trait.

13. Building a Wonder (+10)

You've successfully completed one of the Wonders.

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