1. Stating Speeds is stupid.
This is one that arises a lot among various communities connected to the Myspace circuit.
The idea is that "stating speeds is redundant". This position is dogmatically shared among many circles.Dogma: a point of view or tenet put forth as authoritative without adequate grounds. (Meaning, someone saying dis shit true cus I say so.)
They repeat this time and time again like hypnotized sheep, all literally saying the same exact thing with no actual reasoning behind it:
The +1 game is a reference to someone going:Oh, you're moving at 100fps? Well I'll move at 101 feet per second!
The thing is, that this form of cheesing is actually banned in a ton of places that use a numerical system under the premise of Auto Dodging
Auto Dodging:
Auto-Dodging is pretty self explanatory as well. If you automatically can dodge something, for whatever reason, you are probably god-modding. However, this is often confused with Auto-Blocking, since they are both defensive forms of God-Modding. Using the first example for Auto-Hitting, say the person attacks you with:
"Throws a punch at your nose with enough force to break it, and if contact is made I follow up with a kick at your gut, which if landed would cause you to stumble back. If successful, while you stumble back I slice at your neck in an attempt to cut your head off."
An Auto-Dodge response would be something like: "teleports out of the way the second you throw your fist at me". Teleportation is by far one of the most common means of Auto-Dodging. I myself view instant teleportation as god-modding in itself, whereas if you must charge up to teleport, that I can understand. So how do you respond to that in a dodging manner that isn't god-modding? Simple. Instead you can reply with:
"Ducks head to the side so your punch misses my face, and as you throw the kick I step to the outside of the kick as you raise your foot, and due to my position changing, your slice misses me as well."
Since you dodged their first attack, which would have successfully let them do the followup attacks if it had landed, you are then allowed to dodge the other hits so long as you do it reasonably. If there is no way you could dodge it, and you do, that is also Auto-Dodging. Say the opponent holds a gun to you point blank, the barrel of the gun pressed against your head, and you just say "ducks below the bullet", that is Auto-Dodging because bullets are faster than muscles, and since it was held to your head, touching it, there is no way you could've dodged it. Similarly, if your character is in the air and you are not able to fly/move around in the air freely, if you're falling through the air and someone throws an attack at you, it would be quite hard to dodge it. Try jumping on a trampoline and have someone kick you as you fall from one of your jumps and see just how effectively you can dodge it. You won't, I promise you. But that is not to say you cannot block it, which brings us to our next form of God-Modding. —Copied From Some NerdJust as it is Auto Dodging to give an underdetailed and undefined evasion that you automatically rule as successful, it is also Auto Dodging to say that you miraculously move faster without fair reasoning as to why. And even if a person does give this reason, it still isn't a +1 game, because that would mean they would have been able to escape regardless!
So no, it isn't a +1 game. It's a matter of understanding the basic principles of godmode and penalizing people who break them. If people are doing this, YOU aren't calling them out for it.
It also enables the people who complain about the use of numbers to auto dodge themselves. If numbers aren't stated for sake of clarity, they are allowed to assume that they would be fast enough, which gets into Mary Sue territory when every character is suddenly superhuman. Tiers are intended as limits for characters, not minimum values. Every single character to fight in a tier will not be superhuman, it rather that they will be but in different ways. Having extremely fast reaction might be one person's thing, while strength is another's.
Part of the mastery of fighting isn't shooting things at ridiculous speeds and laughing as the opponent reads the post (as I think is the impression they get from people who use speeds), but rather that well timed footwork and placements can put you in positions where some things are just unavoidable in a real world scenario. For the opponent to be able to weasel his way out due to simple one upping is not only cheesy, but it also starts a shit ton of arguments.
Solution: Enforce Godmode rules.
1. Every Little Speed Must Be Stated.
This is another incorrect assumption I've seen in bulk in some places, namely the Kik community. Some believe that every number, every speed must be specifically stated otherwise a thing has no continuity. These are reasons it's a nono.
• While having emphatic data is nice, it ramps up to a "meta" where everyone simply lists their things to be having the highest allotted statistics for absolutely no reason at all.
Someone would, for example, have it listed in their character sheet that they have a sword that can withstand 80 tons without deforming.• It destroys writing style when you have to break every post with the exact speed that a simple action is happening.
• It gets into realms where some things can simply be implied, and stating them is redundant.
Solution:
Timeframing is an important tool for roleplay. It is possible to do an entire post within a numerical style without directly mentioning an exact number.For example, say:
I throw a punch at the wall at ((25mph,)) with ((1000psi of force.))
The writing is broken by the sudden insertion of numbers, and as a second factor, if someone simply doesn't understand what these numbers mean you've wasted your time typing them out. It can be written easier as such:
I throw a punch at the wall at ((an average speed)), with ((enough force to knock a man out cold.))
Now, we have fixed the issue with the numeric citation (just typing numbers mid post) while also having the same level of detail as far as speed would be concerned, and power too!
Someone can look up the speed of an average punch, as is used in the post...I did...lol:
PS: Stop staring at my battery life.
Exactly stating the numbers becomes useless at this point, as giving a good reference to something someone can go off takes its place. This doesn't mean you don't have to mention speeds, you do. Just not with exact numbers always.
YOU ARE READING
Breaking Molds : A Guide To Post Advancement
De TodoThis book will be going over methods to step out of various roleplay conventions your may be used to as a product of your community, such as overstating numbers or understating information.