Class Perks

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Walls

lvl:1). As a reaction on a crit success at dodging you can take an extra free action against the threat on top of the dodging/shielding action.

lvl:3) As a wall your stationary energy regain is an extra 50/turn/3rd lvl

lvl:5) Choose your Hero type path and take the perks alongside it as long as requirements are met.

lvl:7) Walls gain one of 3 new abilities:
•Walls gain the ability to use their presence to intimidate or annoy targets into focusing on them in a fighting scenario to take stress off of teammates
•the wall can use their presence to absorb a hit a teammate takes as a bonus action or as a reaction on someone else's turn
•Walls gain the option to heal health or will as anyone else heals energy at the same rate as you would heal energy.

lvl:10) Walls can choose a favored damage type. Damage types include Projectile, Blunt force, Psychic, Slashing/piecing, Elemental, Energy, Draining Abilities/will/energy, Magic, Infernal, Angelic, Necrotic, Force, Poison, Mental, and Soul. Walls can choose how their favored damage type effects them:
• Walls will become extra resilient and strong in this damage type taking as little as 50% less/more damage on a crit or 25% less/more damage than normal without it and being impossible to score a crit agains them with this damage type
• they will be able to place a reaction every time they are hit with this damage type as if it empowered them at the cost of some damage
• they are physically empowered by the damage type and can roll to regain some of another health bar when hit,ie they can roll and either fully convert the taken damage on a crit or convert half of it normally.(ex:takes 500 hp damage and heals 250 energy).

lvl:13) Walls gain the ability to return attacks back to where they came from as a reaction for half damage.

lvl:15) Walls can choose one to do during an action:
• Walls can freely convert energy to hp or will
• Walls can freely convert hp to energy or will
• Walls can freely convert will to hp or energy

lvl:18) You can choose a second favored damage and gain the same advantages from it.

lvl:20) Walls gain a thrift favored damage type and corresponding advantages. They gain one of two ability's.
• Walls gain a new ultimate to negate one thing completely at no damage or energy cost as long as they can outroll the dm
•Walls can double their energy reserves

Recon

lvl:1) As a bonus action you can choose to move an extra 1/2 movement,or disengage without taking damage.

lvl:3) As a recon your stationary energy regain is an extra 50/action/3rd lvl

lvl:5) Choose your Hero type path and take the perks alongside it as long as requirements are met.

lvl:7) You gain one of 3 new abilities:
• Sneaking in any form can be taken as a bonus action
•Sight based abilities can be taken as a bonus action
•ranged attacks can be made twice in quick
succession as 1 action.

lvl:10) Recons can choose one favored terrain. Terrains include Urban jungle, suburban, Temperate Forest, Rainforest/Jungle, Coniferous forest, Swamp, Mountainous, Underwater Forest, Underwater void, Open water, Rocky, Hills/plains, Facility, Sky, Space, Desert, Tundra, Ice, Cavern, and Heated caverns. Recons can choose how their favored terrain effects them:
• an additional movement in the it,as well as advantage on stealth in it
• the ability to see as if there was no impairment,and advantage on any intelligence or sight based abilities.
• advantage on ranged shots in favored terrain that can also pass through(or around,or just simply be circumnavigated)

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⏰ Last updated: Mar 09, 2020 ⏰

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