Back then the White Fang have two sides of the protest group. Sienna Khan leading a peaceful group and Adam leading a terrorist group that made the Faunus around the world being treated more terribly from the humans. But it will soon end when a new...
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Outfit: Imagine the helmet having fox ears on them since you're a fox faunus.
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The SCAR Team logo won't be removed but the SCAR Team name on the patch, will.
Build: Crossfit Build
Tools & Gadgets: 1) Hacking Device - Allows you to hack into a drone of your choice. 2) Retractable Shield - Allows you cover your front from gunfire, bash your shield at enemies leaving a small blast wave leaving them absolutely flying. 3) Nano Shot - An healing equipment to where you can heal both yourself and others who are injured minor or severely. 4) Automatic Target Acquisition Drone (ATAD) - A drone you can deploy to engage enemies you shoot if you couldn't get the shot on one. It shoots what you shoot. 5) Proximity Hack - You can hack doors from armories, automated doors, etc. 6) Lock Pick - You should know what they do because I am not explaining this to you guys. 7) Flare Gun - It can be used to make enemies distracted, lure Grimm away, if back up is needed, etc. 8) Grappling Hook - Allows you to grapple into far reaches and hook on enemies for easier takedowns.
Helmet Features: 1) Nightvision (Except for you since you can see in the dark) 2) Thermal Vision 3) Vision Pulse 4) Oxygen Rebreathers - Lets you breathe underwater and another thing. 5) HUD - Allows you too see you a magazine count from one of your weapons, sees how much oxygen you have, etc.
Lethal Grenades & Equipment: 1) Cluster Grenades - A cookable grenade that explodes in a series of smaller blasts 2) Plasma Grenades - A sticky grenade that sprays burning plasma in all directions. 3) Seeker Grenades- An autonomous sticky device that seeks out nearby enemies and explodes. 4) Trip Mine - A magnetic mine that detonates when an enemy interrupts the beam. 5) T.A.R. - A rocket-propelled system that delivers a timed, sticky plastique payload. 6) C4 - A high explosive charge that can stick to surfaces and can be detonated remotely or timed. 7) Bio Spike - A thrown ballistic knife that explodes on enemy impact. 8) Anti-Gravity Grenades - Deploys an array of anti-gravity generators. It'll lift enemy soldiers into the air, exposing them to gunfire.
Tactical Grenades & Equipment: 1) Personal Radar - An activated sensor array that tracks enemy location by heat signature. 2) Cryo Mine - A magnetic mine that releases a supercoolant cloud, hindering movement systems. 3) Jammer Grenades - This will jam enemy communications. 4) EMP Grenades - An Electromagnetic Pulse that disables equipment, vehicles, robots, etc. 5) EMP Charge - A much bigger EMP that disables aircraft, much bigger vehicles, and airships 6) Trophy System - A deployable autonomous defense system that destroys up to two incoming explosives. 7) Smoke Grenades - Creates a smokescreen that blocks vision and automated targeting systems. 8) Blackout Grenades - Stuns enemies, causing temporary vision and hearing loss. 9) Foam Wall - A fast deploying foam wall will create a temporary barrier against bullets and other damage.
Boost Rigs: 1) Higher Jumps - Allows you to go higher from the thrusters. 2) Wall Runs - With the Boost Rigs connected to your feet, you can run on walls, rocks, etc. 3) Magnetic Rock Hybrid Gloves - Allows you to climb on walls, rocks, etc.
There will be another feature, but you'll find out on future chapters.
Likes: Girls, The good Faunuses, Naps, Being a Little Perverse, His Weapons.
Dislikes: Bullies, Discriminators, Jackass & Whinny Schnee, Ironprick, Roman, Adam, The Bad Faunuses, Drunks (Except Quill Branwen (Fem Qrow)).
Abilities: 1) Extreme Strength, Stamina, Agility, Durability, Senses. 2) Extreme Combat Master 3) Extreme Marksman 4) Absolute Intelligence (Knows Everything & Everyone in Remnant) 5) Infinite Ammo & Equipment 6) Extreme Aura (You have an aura that is stronger than anyone else) 7) Shapeshift - Can turn into anyone he wants to for disguise in stealth missions. 8) Weapon Spawn - You can spawn any weapons from MW 1, 2, 3, and 2019, Ghosts, Ghost Recon Wildlands, IW, AW, BO3, & BO4. 9) Revivability - Allows you to revive anyone that has died.
Special Ability: 1) Active Camo - Allows him to turn invisible to stay hidden. 2) Rinkaku Tentacles - Allows you to spawn up to 10 tentacles for surprise attacks, stealth attacks, and... . . . . . . . . Some other things.
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