4. Activities

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It's your muses fourth day in the "prison" and a few robots come in, waking up your muse and guiding them outside of the cells where all the other anomalies were. 

There was a series of signs when they walked out the door and the bots gesture to a series of signs, each leading to a different place.

Their options  were: getting a snack from the cafeteria, sitting in one of the many fun game rooms, therapy, various classes, the toy(game) room, computer room, visiting room, go to the medical ward, art room, anger management, or visit Clyde's office.


(A/N: Comment whichever activity/action you want your muse to do in this scenario and I'll send you a starter based on it)

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