Goblins are often looked upon as weak and sniveling creatures, but they are creatures to be feared. If you are a female, or have a female in your party, then make sure to take extra care as to not allow these beasts near you. If these beasts manage to get close enough to the females in the party, they will try to take the female to use as a breeder, so that they can produce more young. A goblin isn't ranked very high individually, but as a group, they are a threat that can even give a dragon a challenge.
Goblin- rank FF if alone, rank A if in a group.
Stat. Mod
Str: 10. 0
Dex: 10. 0
Int: 6. -2
Wis: 7. -2
End: 12. 1
Luck: 10. 0Attacks-
Will attack with anything they can get their hands on, such as rocks, clubs, or blades. If they can lift it, they will attack with it.
Hobgoblin- rank FFF, these goblins usually act alone or with a group of lesser goblins. If you see a hobgoblin in a group with goblins, DO NOT ENGAGE. The rank of a goblin goup led by a hobgoblin is AA.
Stats. Mod
Str: 14. 2
Dex: 15. 2
Int: 11. 0
Wis: 12. 1
End: 9. -1
Luck: 10. 0Attack-
Hobgoblins are known for their strategic minds and the ability to command multiple of their own kind under them. Their attacks usually consists of finness weaponry.
Red caps- rank AAA, if found, run. The only time a red cap will appear is when there is a hobgoblin around. They are always found in groups and never alone. These creature tend to use only fire magic.
Stats. Mod
Str: 6. -2
Dex: 10. 0
Int: 15. 2
Wis: 16. 3
End: 10. 0
Luck: 10. 0Attack-
These creatures use magic as the base of their attacks and are very smart.
Magic bullet- shoots out 1d4 rays of light, does 1d8 dmg for each ray.
Fire- sends out a 30 foot cone of fire that deals 2d4 damage to any creature.
Fire press- creates a large fire ball that hovers in the air for 1 turn before falling and dealing 3d4 damage in a 30 foot radius of its target. Usually used as a last resort to get away.
Blue caps- rank AAA, these creatures are just like the red caps, but they use ice magic instead.
Stats. Mod
Str: 6. -2
Dex: 10. 0
Int: 15. 2
Wis: 16. 3
End: 10. 0
Luck: 10. 0Attack-
Magic bullet- shoots out 1d4 rays of light, does 1d8 dmg for each ray.
Ice- sends out a 30 foot cone of ice that deals 2d4 damage to any creature. Any creature caught in this attack must make a luck check that must match or succeed the amount of damage dealt, upon failure the creature will have frostbite, dealing 1d4 every turn or for every minute outside of combat for the next 1d20 minutes/turns.
Ice press- creates a large ball of ice that hovers in the air for 1 turn before falling and dealing 3d4 damage in a 30 foot radius of its target. Usually used as a last resort to get away.
Goblin king- rank S, a goblin king is not a monster to be taken lightly. These beasts will be able to control over 20,000 goblins at once, that alone would make this creature rank S, but we do not rank him for his commanding skills.
Stats. Mod
Str: 60. 25
Dex: 58. 24
Int: 90. 40
Wis: 110. 50
End: 80. 30
Luck: 50. 20Attack-
This creatures attacks are unknown. No one knows how this creature fights simply because, all goblin kings are different. Some can use magic and others are more physical base. The one thing we do know is that these creatures are among the most intelligent and strongest of all the creatures we have ever faced.
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The Rebirth Algorithm: Bestiary
AdventureHello new recruit, and welcome to The Rebirth Algorithms bestiary, a place where monsters in the world of Xeno-Movia are recorded. Here you will find many different types of monsters, their stats, the recommended level, attcks, and how much exp you...