The Time Code (TimeClan's Warrior Code)

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((Im sorry for not updating this book, i've been more focused on my others- the first chapter is coming soon! It's almost done, actually! In the meanwhile, here's a special Warrior Code that's followed by non-other-than Timeclan!))

TimeClan has a code different from all the other clans, let's hear it shall we?...

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Try to defend the Clans, you may bail out if it's going to cost your life. 

Do not be caught by clan cats. If you're caught, unless you're in the middle of a rescue, escape immediately.

Unless they have permission, apprentices may not fake prophecies as that is seen too 'high rank' for them to do. 

Prey is killed only to be eaten or trained on.

A kit must be at least six moons old to become an apprentice. Newly appointed warriors will not need to do anything for the first day after receiving their warrior name.

To become a deputy, you must save at least 3 cats from death.

The deputy will become clan leader when the leader dies, retires, or is exiled. After the death, retirement, promotion (to a leader status), or exile of the deputy, the new deputy must be chosen at whatever time.

The word of the clan leader is not the Time Clan Code, however still treat your leader with great respect. 

A TimeClan cat rejects the life of a normal Clan Cat.

Kits may not leave the camp (alone) until they are apprentices. 

Medicine Cats can only have kits if there are two medicine cats, only one medicine cat may have kits at a time. 

A TimeClan cat may not become friends with any cats in the real world. (The world the clans live in.)

Do not give more information than needed to cats in the real world once encountered by them, the ideal amount is little to no information.

Punishments for breaking The Time Code ranges to a simple scolding to... something you couldn't imagine, not in 100 moons...

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