Getfeisty1
What are your thoughts on Animus Magic? I think some limitations should be in place due to how OP it is.
TecknoGecko
@Getfeisty1 I haven't thought about that very much, but just for what sounds right for the story: It probably takes place decades after, since Jerboa III's enchantment left room for any incoming dragons who possess and express the animus gene to cast with no problem. So any new dragons who have these powers will probably have powers if they're born with them, however there will be a long gap in knowledge, to the point that some animus facts might be muddled at best. They'd still know about the cost of it's use, though, and how many dragons have tried and failed to stave off this side effect. But I'm thinking it's Jerboa III's spell that sparks the ancestors to the Nightwing!Wiztastics to gather up artifacts, anything they can find in order to preserve this valuable and now limited history. They create this store room of artifacts to keep them out of the wrong claws, and have passed this task down to their children, no idea that animus magic is back in the world. This is all up in the air, but this has given me a good starting point for the story! Ty!
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Getfeisty1
Does the WoF Mixels AU take place after Jerboa 3’s enchantment that got rid of animus magic?
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TecknoGecko
Animus magic is…interesting.
I like the idea, and in the books, it looks like it’s only truly broken and OP in the claws of a dragon with extremely high intelligence (exactly someone like Darkstalker, and if Qibli had taken Darkstalker up on his offer in book 10). But yeah, most older readers can think of a hundred different ways that its power could be used very destructively, to the point that it’s basically a magic nuke that wins any conflict every time. Don’t get me wrong though, I love the whole idea of animus magic, especially with enchanted objects that I use in my WoF Mixels AU, as Stormbolt uses them to give himself and his brothers a major advantage when they’d usually be the ones in need of mercy. And the Wiztastics! Their whole thing is that they protect a huge trove of animus touched objects! And while they’re not the best at using them, if the world needs them, they have them.
It’d be really fun to write in some limitations, though. Like, the magic will not work if the direct result will be mass/entirely magic based death, like what was mentioned in the DS Legends book, how DS could enchant a stick to kill all icewings if it were to break. But with the limitations in place, if the stick were to be snapped, nothing would happen.
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