Beyond the Norsea headland was a chain of rocky hills that isolated the seaside village from the rest of the Realm of Logic. They were not impressive like the lofty peaks of the Ryme Archipelago – summits crowned with thick vegetation that enticed the most intrepid of huntsmen, as Princes Dedus and Indus once were – but Aris knew the climb would test the limits of his endurance.
He reached the foothills by late morning and already the day had grown warmer. He was thankful for the borrowed cloak; at midday, the minimal cloud cover would burn off and he would be exposed to the full might of the afternoon sun. With a sigh of trepidation, Aris ventured into the mouth of the craggy hills, determined to make Essen before dusk.Surrounded only by scraggly trees growing from high walls of weather-beaten stone, Aris's mind turned to the arrival of the Chaoticians. But he quickly realized pondering the events of the morning was fruitless. Trying to decipher the meaning of their actions is as irrational as the rogues themselves, he reasoned.
But once he resolved not to think of the Chaoticians, Aris was plagued by the portreeve's warning of highwaymen. So he distracted himself with the clouds of dust stirred by his footsteps, kicking at pebbles, counting the small boulders that had fallen along the pathway and seeking patterns in the shifting shadows cast by the sun, traveling ever higher even as Aris did.
After a bound, the ascent steepened considerably and soon a squeal of air released from Aris's ears as they adjusted to the diminishing pressure. His legs grew tired and his progress slowed. He rested often, nibbling away at his ration of bread and cheese and washing it down with sweet water.
At the higher altitude, the air cooled and all manner of rock-dwelling rodents appeared. They skittered across the path and climbed along the walls, but they were not entertainment enough to distract Aris from the ache that had settled in his lungs. His waterskin and satchel grew heavier with every labored step. Yet, even as Aris fought to reclaim his breath, he tried to keep pace with the sun tracing its arc across the sky. Eventually, the towering walls of stone that bordered the path began to recede, as though slowly sinking into a dusty river.
Realizing that he neared the summit, Aris raised his eyes with anticipation, only to be struck with terror at a most unwelcome sight. At the top of the pass stood a cloaked figure silhouetted against the sky, watching him. With shaking hands and hammering heart, Aris fumbled to find the coins in his satchel that he hoped would secure him safe passage, but when he looked up again the figure was gone. He closed the coins in his damp palm and held them tight, summoning the courage to make his way to the peak.
When Aris finally reached the ridgeline, he was relieved that no bandits awaited him. With weary feet he made his way to a signpost at the crossroads of three paths, reading as he coughed through a rattle in his lungs. As pleased as he was to see his destination carved into the sign, Aris took the opportunity to ease back his hood and survey the grand vista.
Before him was the majesty of the Realm of Logic, unrolled like a rich tapestry. The beauty of the natural wonders splashed with sunlight in the full bloom of the late afternoon stirred Aris's heart and he filled his lungs with air as sweet as the waters of Ryme to prepare himself to continue his journey.
"You there!" someone shouted.
With the coins still clutched in his hand, Aris worked to loosen his stiff fingers as two persons marched toward him with extreme purpose.
"You're alone," noted the lead stranger, a girl judging by her deceptively pleasant voice. "Are you with the prince's entourage?" She threw back the hood of her cloak revealing a mess of tangled pale-blonde hair and dirt-smudged face. Her companion did the same and shook out her snarled, sun-streaked curls.
These highwaymen are actually highwaywomen? Aris thought. And sisters, he guessed, based on their physical similarities. "If you were hoping to rob the prince on his way to Essen," he said, hoping he sounded braver than he felt, "then I'm sorry to disappoint you. But I do have some money if you would kindly let me pass."
"We're not thieves!" snapped the second girl, turning up her nose as though Aris was as repugnant as a rotting fish.
"We live in Essen," the first explained, speaking so fast she was tripping over her own words. "We've been expecting someone since we saw the strange ship embark from the archipelago and head toward Norsea. You have the letter?"
Aris relaxed his guard and returned the coins to his satchel. He was impressed that these girls not only concluded that something had happened in Norsea after spying the Chaoticians ship, but also foresaw that a messenger would be dispatched to report the situation to Essen ahead of the prince's visit.
Aris patted his satchel. "Yes, I have it."
The assurance seemed to put both sisters at ease. "Then we thank you for coming. My name is Jest Whimsy and this is my sister, Wit. What's your name?"
"Aris Tuttle."
"Nice to meet you, Aris. Follow us and we'll take you to Essen."
YOU ARE READING
Aris Tuttle in the Realm of Logic
FantasíaPrince Dedus has been abducted by the Chaoticians, shattering a century of peace in the Realm of Logic! Called to action, young Aris Tuttle sets out on a kingdom-wide adventure in which he must solve a mystery in a mountain village, unravel a conspi...