The Sixth 20 Powers

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101. Innate Capability

Ability to know or understand something without the need of studying or previous experience.

102. Inorganic

Ability to transform completely into an inorganic substance while retaining organic properties.

103. Matter Ingestion

Ability to consume any sort of matter without any ill effects on the user.

104. Astral Trapping

Ability to cause an astral projection to stay on the astral plane, usually in one specific place.

105. Omniscience

The ability to know anything and everything.

106. Superhuman Tracking

Ability to track an individual or object through supernatural means, sometimes referred to as pathfinding.

107. Cross Dimensional Awareness

Ability to detect actions and events in other dimensions. This is occasionally used in comics characters and the artist or audience.

108. Clairvoyance

The ability to receive person, object, location, and physical events extra sensory perception.

109. Hydrokinesis

Ability to control, generate or absorb water and moisture.

110. Clairolfactance

the ability to access spiritual or mediumastic knowledge through smell.

111. Power Negation

Ability to cancel the superpowers of others.

112. Probability Manipulation

The ability to alter probability, causing unlikely things to happen, or likely things not to happen.

113. Biological Manipulation

Ability to control all aspects of a living creatures biological makeup. This includes, but is not limited to, genetic alteration, physical distortation, augmentations, healing, disease, and biological functions.

114. Radiation Manipulation

Ability to generate, manipulate or have immunity to toxic radiation.

115. Energy Sourcing

Ability to draw power from large or small but abtoment sources of energy, such as turning kinetic energy into physical glass or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use.

116. Automatic Writing

The ability to write without conscious thought.

117. Duplication, Physical

Ability to create physical duplicates of oneself.

118. Animal Morphing

Ability to take on animal forms. Maybe a able to take on the abilities of the altered form.

119. Phychometry

Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.

120. Merging

Ability to temporarily merge two or more beings into a single being, which results into a completely new and stronger being.





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