Diviner is a zoner class that involves around alchemy and mixtures of debuffs and buffs
Diviner is sporting a white robe with blue stripes near the bottom and holding two empty bottle of flask on hand
Break skill recover: for 2 heat diviners skills will refresh (except sp5 sp6 sp7 sp8 only partly reduced) 25 second cooldown (and also includes his l.ac's and h.ac's)
Passive recoverer: when out of battle for 15 seconds will passively regenerate hp 1-10 and shield healing efficiency is increased to 30%
HP: 1000
L.ac will do a simple punch dealing 25 damage
L.ac2 will spill out a bottle of liquid on the enemy dealing 15 damage and 15 after damage
L.ac3 will do another punch but will send the person in a knock downed state (meaning their on the ground like how revenants j.ac is) deals 20 damage
L.ac4 will kick them away making them fly away dealing 45 damage
H.ac: diviner will be slowed down and make a selection of 4 potions press X by default to choose between buffs: SLOW STRENGTH SPEED RESISTANCE this and each buff debuff will last 10 seconds l.ac is how you choose the potion( slow makes your sp's recover faster but makes you slow, strenght makes your damage 1.3x more but you are more damaged by damage by 1.4x speed will upper your speed by 65 hammer units more but will lower the damage of your attacks by 0.8x and resistance uppers your damage intake but makes your skill cooldown 2 seconds longer)
Guard break: a reticle with show above diviners head and will hold a flask the flask has a liquid in it that is yellow and turns green then throws it 2 studs forward of diviner, this does 95 damage
Launcher: throws a explosive flask in front of diviner if a person is in front of diviner it will land under their legs exploding and launching them in the air like avalon launcher matter this does 35 damage 6 second cooldown
J.ac smashes a empty flask in front of diviner can hit anyone does 20 damage
J.ac2 will smash another bottle in front diviner but to the side deals 15 damage
J.ac3 diviner will drop kick the enemy away and slides the enemy away dealing 35 damage
(There is no j.hac that will just swap potion buff)
Now to the skills
Sp1 throws a flask 5 studs away from diviner (can be hit mid air) that explodes on 2.5 stud radius dealing 40 damage anyone caught by this will be slowed down for 5 seconds in terms of movement sp1 has a 10 second cool down if in mid air throws it down (can be stacked if hit by another) this animation has a bit of endlag so be careful
MOD 1: will shorten the range by half and has lesser endlag but slow is reduced to 3 seconds
Sp2 drinks from a flask that gives him 20% life steal for 4 seconds 14 second cooldown a cost for 50 hp
Sp3 will grab the enemy and gut punch them 3 times (level two armor break) and make a window for a combo or whatever each punch deal 15 damage cool down of 10 but a extremely short range (shorter than assailant sp6
Sp4: this can only be activated in a combo: once used diviner will force the enemy to drink a potion that will contain what h.ac had if h.ac had no debuff or buff added it instead will smash the potion bottle in the enemy's face dealing 30 damage 15 second cooldown
Sp5 this will drink from what h.ac has cannot be used if h.ac has not selected anything 10 second cooldown
Sp6 will throw a flask that explodes underneath diviner sending diviner flying as a escape tool anyone caught within this will be sent flying in a vertical direction away from diviner does 50 damage and has 17 second cooldown
Sp7 3 heat bars: diviner has i-frames during this diviner will do a grab that doesn't have armor break but anyone caught within this ( one person) will be in a animation that is brought to a room strapped to a bed/chair and diviner will slowly approach them and force them to drink multiple potions the person struggle as we zoom out of the room until the animation is over dealing 350 damage slow reduced damage and steal a bar of heat (will still gain a bar of heat even if enemy had no heat) 30 second cooldown
Sp8: will use 3 bars of heat can be interrupted but once completed will have i-frames diviner will drink multiple potions and become big and gigantic diviner only has 2 attacks in this form and it is slash and stomp each doing 65 damage and every time you attack you have a 3 second cool down on the attack this will last for 10 seconds and after it is done diviner will shrink back to normal and have no endlag or stunned state diviner cannot be killed in this state but is slow and during the transformation everyone in a 20 stud radius will be knocked back 15 studs (the knockback is reduced to 12 at 10 studs 9 at 20) 50 second cooldown to balance it
Combo's
Sp5 (strength) Gb l.ac2 lc j.ac2 sp1 l.ac3 sp3 break skill sp3 gb sp1 sp4 (slow) lc j.ac2 sp2 sp8
Sp5 (strength) Gb l.ac2 lc j.ac2 ad2 sp1 l.ac3 sp3 sp5 (slow) break skill gb lc j.ac2 ad2 l.ac2 sp1 sp5 (slow) sp5 (strength) sp3 sp8