Necropolis is a zoner rushdown class that specialized in undead tactics to catch the enemy off guard and applying heavy debuffs on them chanting spells does leave him vulnerable
Break skill: break out
Hp: 850
Passive life drain : a succesful 250+ damage combo will give 75 hp having full health will stack his hp with another hp bar that will be green and dissappear when the appropriate damage is done (max is 300 hp)
Necropolis carries with him a robe that covers his head (the hood is removed if player is wearing accessories that is bigger than the hood) and a wood staff with a green orb floating on it
L.ac will throw a punch on his free hand that will throw a dagger like hitbox dealing 25 damage
L.ac2 will kick the enemy dealing 20 damage has m
L.ac3 will grab the enemy by the throat and drain out something from them dealing multi hit damage (7 damage for the grab 2 damage each of 11 hits of the drain)
L.ac4 a giant undead behind necropolis will appear and hit the enemy knocking them back dealing 75 damage and knocking them out of the combo
H.ac necropolis will throw a uppercut dealing 35 damage
H.ac2 necropolis will follow up with a gut punch dealing 20 damage
H.ac3 necropolis will end with his staffs ball going forward and hitting his enemy in the gut knocking them back and dealing 55 damage and has a decent range but not enough to be a projectile (looks at kurai mains)
J.ac wacks in front of necropolis with his staff dealing 15 damage
J.ac2 punches the enemys head dealing 10 damage
J.ac3 hands will come from the floor and drag the enemy down making another combo continuation deals 15 damage
J.h.ac wacks his staff down words doing a jab like motion does 35 damage
J.h.ac2 kicks the enemy in the gut dealing 15 damage
J.h.ac3 aims the staff at the enemy's stomach and jabs them multiple times each hit does 5 damage
J.h.ac4 a giant undeads foot will appear behind necropolis and then necropolis will do a kicking motion the foot behind necropolis will do a kicking motion going through necropolis and dealing 45 damage and knocking the enemy out of the combo
Launcher: necropolis will grab the ground and the ground in front of necropolis will explode launcher anything up has a 7 second cooldown
Guardbreak: necropolis will have level 1 super armor and a reticle will appear on necropolises head and he will wack in front of him with his staff from the side this has level 1 armor break only
Now to the skills
Necropolis runs on a soul bar that will amplify skills their damage and hitbox a soul is gathered via combo's dealing 30 damage gives a soul moves consume souls if necropolis uses a skill necropolis has a max of 40 souls
Sp1 necropolis will stand still while a magic circle surrounds him after 2 seconds whoever he is targetted or locked will have a similar magic circle planted underneath them and explode making a small blast radius anyone hit by this will be hexed and stunned for combo's this also deals decent shield damage does 50 damage and stuns for 2.5 seconds can be dodged cooldown of 12 can be dodged or shielded this also resets combo's but not the stacking
Soul multiplier damage- 50 0 souls, 100 5 souls, 125 10 souls
The stun will last for 2.5 seconds 0 souls 3.0 5 souls and 4.0 10 souls
The explosion radius gets bigger for 0 souls to 5 only (if necropolises uses 10 souls his soul bar will only consume 10
Sp2 necropolis will raise his hands and chant s spell after 1.5 seconds his enemy will then be slowed down for 3.0 seconds the persons attack speed does not change and this does no damage can be dodge or shielded has a 13 second cooldown this can also be used as a combo startup but cannot be used mid combo
Mode 1: will make the chant 2.5 seconds to bait anyone
Slow will be increased to 3.0 seconds 0 souls 4.5 5 souls 6.0 seconds 10 souls
Sp3 necropolis will stand still for o.3 seconds and a hand from the sky will come down and strike hitting anything in front of him and crushing them into the ground for 2.0 seconds suitable for combo's or during one dealing 65 damage and has a 6 second cooldown this can also be activated in the air has a little endlag if missed
Getting crushed into the ground will increase it's stun duration with souls 2.0 0 souls 2.5 5 souls 3.5 10 souls
Sp4 on necropolises free hand he will point it forward and a ball of energy will come out reaching 13 studs (much like assailants) dealing 50 damage and has a 5 second cooldown
Damage is amplified with more souls 50 damage 0 souls 75 5 souls and 100 10 souls
Hitbox gets bigger with more souls 0 souls (just like assailants projectile but smaller) 5 souls gets 1.5 times more bigger (aka half) 10 souls gets 2.0 bigger
Sp5 necropolis will point his hand forward and two bull like undead will come out from both of his sides and do a criss cross pattern they do not collide with each other if hit in the middle of the two the enemy is stunned for 1 second if hit by one they will be knocked away this has a 7 second cooldown has a little endlag
The speed of the bulls is amplified by how many souls 50 hammer units 0 souls 100 hammer units 5 souls 150 hammer units 10 souls (aka immediately)
Stun is amplified by souls 1.0 0 souls 2.0 5 souls.
Sp6 necropolis will point his staff forwards and the hook on it (wear in the middle it contains a ball) will bring in the enemy toward necropolis dealing 75 and pummeling the enemy in the stomach 4x dealing 10 damage each punch and level 2 armor break and endlag
Sp7 this cost 3 heat, necropolis has i-frames during this, necropolis will raise both of his hands and a giant magic circle (about 4 players wide) will appear and hands will rise anyone (multiple people) can be caught in this and they will be dragged in the underworld where they are apprehended by hands from arms to legs spread out as necropolis fu- AHEM, and repeatedly beaten by hands coming from tiny magic circles (similar to assailants sp7 and sp8) this will deal 350 damage can't be dodged but can be blocked this has no endlag if missed
Sp8 this cost 3 heat, and can be disturbed, a reticle appears on necropolises head and after 0.8 seconds a foot comes down in front of necropolis can hit multiple players getting hit so will result in the following initial foot will deal 75 damage and then get repeatedly stomped into the ground as the enemy goes deeper underground necropolis chants a spell and after the foot is finished necropolis will hold a giant energy ball on top of him and throw it down enemies aren't fast enough to move since their stomped in the ground this deal 450 damage
Overall necropolis is like the opposite or diviner his debuffs have unlimited range and he has high damage moves though having small hp in return he is reliant on his stunning to work much like
Avalon and has weak armor break damage but i tried to make the moves as compatible as possible so here's the combo'sMust have 40 souls, sp2 l.ac3 sp4 h.ac2 lc j.ac3 ad2 h.ac3 sp3 sp1 sp6 gb l.ac3 sp4 h.ac2 lc j.ac3 (jump) j.h.ac2 sp5 sp7
Must have 40 souls, sp2 sp6 lc j.ac3 (jump) j.h.ac2 ad2 l.ac3 sp4 h.ac3 sp3 sp1 l.ac3 lc j.ac3 (jump) j.h.ac2 gb sp5 sp8
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