Basic power explanation

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( It's ok if your making fun of the names and art 😂 oh and I don't know when imma post this so info on imagination magic might not make sense . Sry in advance you can pm me questions)

Wind 🌬️🍃 :
Basic explanation:
Allows him to control all air around him As long as he disrupts it in someway.
Draw backs: increased risk of asthma faints, the wind has to build up to get stronger,

3 most common attack's
Windy boy : when he uses air increase basic stats like speed,strength etc ,
Aang gang: he uses air with hand to hand like an air nomad .
drafts : can make powerful drafts of air that go up,down,side to side, forward and backwards .

2 Most common forms of defense
Perfect skin : even tho you can't see it ,air is swarming and condensing around him like armor , (can survive a fall off 50 feet)
Air dome: traps multiple people in a dome of air , while in the dome he has total control . He can lower the amount of oxygen, make tornados etc. ( largest dome can be the size of a house, the bigger it is the less durable it gets)

1 Most common travel use
Free!: allows him to move through the air as if he's swimming ( 30 mph . has to wear googles or close his eyes )
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Water 🚿 💧
Basic explanation: allows him manipulate all water and liquids that have at least 50% water. He can hold 50 gallons of water with out the help of other body parts. He can pull water from any source as air, plants, the ground etc
Draw backs : his blood may be inadvertently disrupted when using quirk , muscle strain.

3 common attack's
Hydro weapons : can make any melee weapon and edit it in anyway
Water clone: his water clones have all water abilities and have bits of kens subconscious in them so they can take orders and do their own things. (work exactly like lapis lazulis water clones from Steven universe . less clones = more independent clones )
Water limbs : can make long water arms to stretch , or giant limbs that either float and fight, or merge with him like clothes

2 common forms of defense
Black ice: he freezes the ground making others slip and slide if they don't see it
The crab-a-pus: water tentacles form around him and they have an ice armor around them. He can have them wrap around Him and grab things .( they look like sun eaters crab octopus attack)

1 most common travel use
Water wings: the wings can take the form of any wings . They are attached to a back pack like thing so he doesn't fall.
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Imagination magic ✨💭
allows him to use any magic he thinks of.. It takes a 4 days for a magic to fully form during this time he can only use its at its base. if he doesn't use a magic for longer than 28 days , it will be forgotten. Magic is fueled by raw and pure aura and activated by a point system . (The aura's represent different things. Pure : represents the mind ,spirit , and life force while , Raw : represents physical power ,  vitality and determination .) The point system works like money. He has to pay a certain amount of points to use a magic which will lower the amount of aura he has left.
Draw backs : running out of aura will cause his nomu rage to activate , his aura/points will fully recharge after the 28 day cycle , can't use other quirks while magic is active.

(IGM is pretty complex N.G.L. so instead of having it categorized in normal stats,I'll have it in its natural categories.)

Categories:
natural: he's still in control and has to figure out what it does himself (this is the most common category for Magic's to be in) draw back : costs 5 points , can only use for 10 minutes,

Persona: this is when a separate personality takes control until they wanna leave. The have false / fabricated memories and experiences to better suit them. They are usually awear that they are a persona.( this is uncommon but not too rare. If Ken is in a bad spot they will take control to save him.) draw back: costs 10 points , can only last 20 minutes

Guardian: guardians are also personas but they aren't in control ken is. They basically work as teachers for him and teach/protect him.( it's rare doesn't happen that much. They also tend to summon themselves when they want , and don't give him abilities )
Draw backs : costs 15 points, can only last 30 minutes

Forbidden Magic's: Thea's are Magic's he is not allowed to use due to major draw backs,consequences, of ethics.
Draw backs: depend

3 most common natural magic
Seal magic: this magic has 2 applications Emitter, and mutant . The emitter allows his to blast things out of the seal such at rocks and lasers. The Mutant allows him to set stats of the seal but only by 10x. So like tough as 4 brick walls (for defense) or strong as 2 gorilla punches(for attack). He can change the size of a seal and can throw them.
Mineral magic: he is able to form any mineral but only if it's in his swarm. When he is around all the rocks , stone, etc start to break down and reform. after a while there will be a swarm of rocks,gems,metal swarming around him. He can only control things that are in the swarm .
Storage magic: allows him to store any thing as long as it fits in a portal. The portal s are usually out of his reach so he just throws it. This doesn't damage the item. Indoor to get the item back he just has to set the intent to get it and it'll appear around him. The location of the storages is unknown tho kens guess is that there are 9 different locations because the portals come different shapes,sizes,and colors and some give off heat.

2 most common personas
Lucky/unlucky magic: the luck side has reaction luck. Like if they dropped a bag of soil the soil would land in a bunch of empty pots evenly. The are 4 ribbons attached to his hip that seem to be behind the "luck". The unlucky side has the milo Murphy effect were everything that can go wrong will go wrong.like if he's just walking down the street a tree will fall out of no where. He is never harmed by outside events. Personality: the lucky side has the IQ of a 5 year old but sometimes it serges but only for a few seconds . He's very naive and bratty. The unlucky side is a deeply depressed guy cause he knows how dangerous he can be. Switching : the way lucky switches to unlucky is by making him aware of his ribbons. Because he thinks that he has real luck so telling him that it's the ribbons (witch he can't see) will make him have a crisis  switching To unlucky . To go back to lucky just make unlucky happy.
Pure magic : he has all of kens Magic's but pure and strong . He is constantly radiating light and is dressed like royalty. He is very rude and snarky. Never would get his hands dirty and has no redeeming traits. (He is the twin brother of nullification Magic but they are in different categories. )

1 common guardian Magic's
Brain magic: this magic is to help Ken be smarter but instead it became his personal search engine. The guardian of this magic is named logic. He a small floating blue man with glasses. He's Caucasian and wears pants with a turtle neak. He's pretty serious and an insomniac which makes him seem ruder than he already is. He can't physically do anything

Top 2 Forbidden Magic's
Mind magic : this magic is a natural one but is forbidden because of past uses. It allows ken complete control over the human mind and body. From turning off nerves to forced self harm this magic is very unnecessary ,ethical and op.
Curse magic: this magic is a natural one and is forbidden because of past uses. It's similar the enchantment magic just that the effects are permanent and have to have a negative effect. As the name suggests this allows ken to curse others. From feeling like your getting punched in the face every day at 4:00 a.m. to having constant dead skin growth on your face. Curses can be very specific with their effects and when they happen.


(Ok that's in for know. 🥰 im working on things now and can't wait for it to be out . But until then have a good day
luv Kendell)

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