Welcome to moon 100!
All daily activities like hunting, patrolling, and training will be paused- the borders won't go down either. For moon 100, there will be several chains where cats can fight each other, all with different effects. The more you fight, the more battle points you will likely gain, which would be tradable for different rewards like resources, border points, skills, description changes, and pets. The fighting skills of healers will be based off of their healing skill, and kits and other cats with level 0 fighting skill will have fighting skills of 1. Pets can't participate in the event.
For most chains, each cat can put in a /attack command, and they'll attack someone else, unless they specify who they wish to attack. If someone specifies who they want to attack but someone else attacks them (whether they specify or not), the command will be turned into a random attack. Commands are answered in groups of six, unless a cat specifies who they want to attack. Commands that say /attack x2 or specify another number won't be counted as multiple attacks- only one command can be pending in each chain at a time.
Each cat has 20 health and can put in up to 10 attacks in each chain, though cats can do an infinite number of attack commands in the Tournament Chain. The health in each chain is separate, so the damage taken in one chain won't affect the health in others.
The Tournament Chain is the only fighting area where injuries (not deaths!) will transfer to the next moon. The three cats who attack the most here will gain 30 battle points next moon though.
In the Reverse Chain, everyone's fighting skill is reversed. A battle point is awarded for each health of damage dealt to an opponent.
In the Strategy Chain, cats can add what type attack they're using- speed, power, or technical- to the command. Speed attacks have an advantage power power attacks, power attacks have an advantage over technical attacks, and technical attacks have an advantage over speed attacks. The cat who is at an advantage will deal an extra health of damage and take 1 less health of damage. Half a battle point (rounded down) is earned for each damage of health a cat deals, and 5 battle points are earned for each attack a cat deals while at an advantage.
In the Partner Chain, commands will be answered in groups of four. In that group two pairs will be chosen randomly, and they will attack one cat in the other group. Starting at one for pairs with the same fighting skill, the extra damage dealt to one random cat in the opposing pair will increase by one for each extra level of difference in their fighting skills. Example: Cats 1 and 2 are partners, cats 3 and 4 are partners, cat 1 attacks cat 3, cat 2 attacks cat 4, and one cat from each pair of partners (1&2, 3&4) takes extra damage.
DriftClan Stats
Season: Leaf-fall | [3/3]
Weather: Windy
Event: None🐾
Prey: 0
Herbs: 110
Sticks: 18
Berries: 0
Border Strength: 15.25/20🐾
Cats: 27
Leader: 1
Deputy: 1
Medicine Cats: 5
Warriors: 18
Apprentices: 4
Kits: 0
Pets: 3🐾
Dens:
Leader's Den: 1 (1/1)
Medicine Den: 2 (6/10)
Warriors' Den: 3 (19/30)
Apprentices' Den: 1 (4/10)
Nursery: 1 (0/5)
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The Battles of DriftClan || A Warriors Command Game
DiversosAfter the first fight, the cats of each group resigned from their quarrel with each other and entered a tense truce, though that was short lived as more battles happened. Only the rogues knew why the fight even became a thing...It didn't matter in t...