INFORMATION

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Energy Levels

Leaders: 20/20

Deputy: 14/14

Warriors: 8/8

Medicine Cats: 12/12

Apprentices: 6/6

Medicine Cat Apprentices: 6/6

Queens: 4/4

Elders: 4/4

Kits: 3/3

You can feed cats prey to give them more energy but you can't feed them once they are asleep/out of energy. Warning: If you don't build dens for your cats they will eventually die in a few moons.

You can find prey on explorations patrols and adventures they are also the main currency of the game

Dens

Leaders Den: 10 Sticks

Warriors Den; 25 Sticks

Nursery: 25 Sticks

Medicine Cat Den: 30 Sticks

Apprentices Den: 15 Sticks

Elders Den: 20 Sticks

You can find stacks on patrols, exploration and adventurous
Cats left without dens will have a higher chance of sickness and will not have as much energy to carry out tasks.


Patrolling

Starting at five moons into your roleplay, the border will go down twice every moon. Send patrols to lower the chance that enemies will move into your territory. Fun Fact: You have a chance to find new cats while on patrol.


Exploration

Exploring is fun minigame like function but it is also a good way to find prey, one to three new cats and traveling merchants. But be careful there are dangers to be found while exploring. You can only send two exploration parties per moon. you can send up to three cats


Adventures

Adventures are a more grandiose exploration. You must send 4 cats on an adventure but they'll be gone for two moons but you have a chance to bring back sticks, prey, 3 to 6 new cats and travelling merchants. But there is a chance that some of your adventure party might not return. you can only send one adventure party every four moons


Traveling Merchants

Traveling merchants sell many exotic goods like traps, pets, accessories But these merchants will only be here for 2 to 4 moons. But do not fret for you can always find more merchants in explorations and adventures.


Traps and Pets

Traps

1. Beehive. - raises The border level by one: expiration date: two moons: Price: 15 pieces of prey

2. Wasp nest- raises the border level by three: expiration date three moons: Price: 25 pieces of prey

3. Pitfall- raises the border by five: expiration date seven moons: Price: 35 pieces of prey

4. Sudden Cliff. Raises is the border level by four: this trap never expires but you can only get it if you're territory is in the mountains: Price: 40 pieces of prey

5. Steel Twoleg trap raises the border level by 10: expiration date five moons this trap is the most powerful but be warned there is a chance that one of your cats might get caught in this trap it will either fatally injure or kill your cat: Price: 70 pieces of prey

Pets pets help you in battle but be warned some of the more powerful pets can turn on your cats if their loyalty is low pets with this feature will have this symbol🔥

1. Pet rat damage: 1 to 5: Price: 16 pieces of prey
2. Pet crow/raven damage: 2 to 7: Price: 25 pieces of prey
3. Pet squirrel damage: 1 to 3: Price: 13 pieces of prey
4. 🔥Pet fox damage: 5 to 12: Price: 70 pieces of prey
5. 🔥Pet wolf damage: 6 to 15:Price: 90 pieces of prey
6. 🔥 pet owl damage: 4 to 8: Price: 40 piece of prey
7.🔥 pet eagle damage: 5 to 8: Price: 50 pieces of prey pieces of prey

If to raise your pet loyalty feed them berries they're rare objects you can find on exploration adventures There sort of like the premium currency of the game

Accessories. Accessories are objects you can equip to your leader they don't have any benefits they just look cool and awesome!!!

1. Vine anklet: Price: 10 pieces of prey
2. Chains:  Price: 20 pieces of prey
3. Armor: Price: 27 pieces of prey
4. Gold armor: Price: 40 pieces of prey
5. Fire flies: Price: 12 pieces of prey
6. Ice mohawk: Price: 49 pieces of prey
7. Fire mohawk: Price: 57 pieces of prey
8. Rainbow mohawk!!!: Price: 100 pieces of prey
9. Rainbow fire flies!!!: Price: 100 pieces of prey
10. Rainbow armor!!!: Price: 100 pieces of prey

You can tell the rainbow stuff is the coolest right?

The Star seers
Star seers are the equivalent of starClan. here to receive prophecies from the star seers you must send one or two of your medicine cats to the world tree every three moons. Prophecies are the only true story line of the game because like I said before I am not good with role-plays

Cats of the prophecy
Prophecy cats are powerful cats which have amazing abilities like shape shifting, control over fire, invisibility, I could go on and on about the powers of prophecy cats the Point is you don't really just find prophecy cats everywhere you go there's only a 3% chance you'll find them on exploration and adventures but I heard there's a secret command that will immediately give you a prophecy cat but I'm not TELLING you what it is

Ending moon
When are you and the moon a new moon will be created in one day it used to be five hours but that impacted my mental health so it's now just the regular one moon per day

Injury guide
It takes for herbs to level down to the injury

Scratched: kills you in eight moons
Deep wounds: kills you in six moons
Infected wound: kills you in for moons
Fatal injured: kills you in one moons

Cracked pad kills you 15 moons
Scratchpad kills you in 10 moons
Infected pad  kills you in 8 moons
Broken paw kills you in 4 moons
Broken leg kills you in 2 moons

Ranking up
To become a warrior, A apprentice must either wait six moons or two skills up to level three

To become deputy you must at least have one apprentice and have two skills up to level four

Medicine cat apprentices need to have their healing to level three and another skill to level two to become a full medicine cat

Kits must either wait six moons or get free skills up to level one

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