In the year 2138 AD there was a term: DMMO-RPG.
That word was an acronym for "Dive Massively Multiplayer Online Role Playing Game".
These games were played by connecting a dedicated console to the brain via a neuronal nano-interface - an intracerebral nanocomputer network, created from the fusion of cyber- and nanotechnology.
These were games that allowed one to enter a virtual world and experience it as though it were real life.
And among the myriad DMMO-RPGs that thronged the market, one of them stood head and shoulders above the others:
YGGDRASIL.
This game had been painstakingly developed and released 12 years ago, in 2126.
Compared to other DMMO-RPGs of the time, YGGDRASIL's selling point was "player freedom".
It had over 2000 basic and advanced job classes.
Every class had a maximum of 15 levels, and so to reach the overall level cap of 100, one would need to take at least 7 different classes. However, players could take as many classes as they wanted as long as they met each class' prerequisites.
A player could even take 100 classes at level 1 each, although that was very inefficient. As such, in this system, it was virtually impossible to make identical characters unless one was deliberately trying to do so.
In addition, one could use various creator tools (sold separately) to fully customize one's armor, weaponry, flavor text, appearance, and other cosmetic settings.
A vast playing field awaited its players. There were nine worlds in total: Asgard, Alfheim, Vanaheim, Nidavellir, Midgard, Jotunheim, Niflheim, Helheim, and Muspelheim.
It boasted a massive world, numerous classes, and freely customizable appearances.
These features ignited the creative spirits of its Japanese players and sparked what would later be known as a stylistic revolution. So popular was it that whenever the word "DMMO-RPG" was mentioned in Japan, listeners would immediately think of YGGDRASIL.
-Still, all these were things of the past now.
In a few hours, everything will disappear...
The server shut down. Despite being active since its release in 2126AD to the current year that is 2138 AD the game had finally lost the vibrancy it once had, and as the result today is the game's final day online.
Today's the day everything ends.
......
Ainz Ooal Gown (アインズ・ウール・ゴウン), formerly known as Nine's Own Goal (ナインズ・オウン・ゴール), is one of the top Guilds of YGGDRASIL with 41 members in its prime. Consisting only of members of society, the guild rose to prominence through the excessive purchase of cash items and possession of rare relics.
The guild is infamous for its possession of 13 World Items, the most out of any other guilds in YGGDRASIL, and its creation of the Great Tomb of Nazarick, the most difficult dungeon which no one could conquer.
It is also a Guild that likes to act as a villain. So many of them were notorious among YGGDRASIL. They have destroyed or damaged many villages, towns, guilds just for fun. As a result, they were notorious throughout YGGDRASIL. So to destroy this evil guild was established the biggest alliance in the history of YGGDRASIL. The only goal of this alliance was to defeat Ainz ooal gown. About 2,000 players and many hired NPCs took part in the raid. Many of them were level 100. Together these huge alliances carried out attacks in Nazarick.
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Kings of Nazarick
FantasyIn the year 2126, a Full-Dive Massively Multiplayer Online Role Playing Game or DMMORPG called YGGDRASIL was released, standing out among all other DMMORPGs due to its unusually high ability for the player to interact with the game. After an intense...