[Cathermal]
Monogamous, Sometimes Polyamorous, Strong Bonded
Grouping Limits
Unlimited
InformationGallis are highly bondable creatures, their caring nature towards their bonded fellows can create a unforgettable bond, but their skittish behaviour can be death of their fellow companions as they can not fight that well.
Courtship
Breeding season is very important for the male Gallimimus as he will have practiced an etiquette dance unique only to him or passed down to him by his father for the majority of his life. At times of extreme loneliness, males may attempt to court other species with this special dance.
(Should a male be found mimicking another's dance to attract a female a brief fight will break out to determine who gets to perform the dance. This rarely ends in death)
Solitary
Gallis are highly skittish when alone, only calling if hearing other herbivores. They will always scatter into the trees if they hear an unknown sound or see a threat.
Beginning
Hatchlings will not move from the nest but will tend to try stand up against their mother and walk as their mother watches, sometimes even giving a nudge. Once Juveniles Gallis will start learning to run and whats friendly and what's not. Young males will begin developing their own unique dance or practicing the dance of their fathers to impress females later on.
Hierarchy
All Equal
Pack Mentality
Flocks of Gallimimus are chaotic, loud, social groups with no true hierarchy, merely following whoever is running, they will mimic each others mannerisms, calls and actions frequently, similar to a hive mind. With their sharp eyes and skittish nature, they serve as great sentries for those they herd with and take turns watching for threats while others nest and forage.
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Semi Realism Profile Ideas (The Isle Herbivore)
FanfictionThis is some help for those who are looking for profiles when starting out a server! this could even be for full realism servers! (This is for The Isle or any dinosaur in The Isle in a different game) If you'd like me to do all dinosaur predicament...