"Let me tell you more about why the [The Witch of the Magic Bullet] was hailed as a legend."
Suu said as she started to sing the tale of [The Witch of Magic Bullet] to us.A Superplay.
A spectacular and fascinating play.
An extraordinary battle record.
There are two main reasons why The [Witch] is still hailed as a legend, overshadowing the many others that exist.One is her phantasmal existence. It's as if she never existed outside of a certain video series.
The Zero Wars series that Rinne put up when she was starting to make a bit of a name for herself in Kurokuro RTAs, [Unlimited run until we lose]. {my best guess is that's a parody of niconico douga}
The video itself is simply a video of her game that won't end as long as she keeps winning, but that is not why it become famous.
In this series that has gone viral, one could see the first and last appearance of the [Witch], who was said to be Rinne's friend.
She has not appeared in a single video before or after. There was not even a report of a match with her, and even Rinne kept her mouth shut about it.
As a result, only a mystery of the unidentified super-player has remained.
As the story was told, it became exaggerated, and before anyone knew it, it was called a legend, half for fun and half out of respect."Until that point, that was a common story. I'm ashamed to admit it, but I was treated that way on the Internet."
"You mean something like [Suupaa the AI]?."
"I didn't interact with anyone, so I couldn't even deny that accusation... But that's basically how some stories got exaggerated. Even so, the reason why The [Witch of Magic Bullet] became a legend is simple and clear. It's because even with all the cheats and tools, no one has been able to reproduce her [Magic Bullet]."
The [Magic Bullet] is a term synonymous with the [Witch of the Magic Bullet].
This headshot is fired at an extremely irregular angle, utilizing the [ricochet system] that has been featured in the Zero Wars series since its birth.Ricochet is a phenomenon in which a bullet gets deflected when it hits something. Although this is a rather bit far-fetched example, you can compare it to the phenomenon when a ball of a baseball hits something and bounces back. The difference is that a ricochet happens at the speed of a bullet.
The original Zero Wars is the first practical application of this feature.
The shooters genre had long ignored it because of the extremely complex processing required to implement ricocheting bullets in a 3D game.Gamers rejoiced. They looked forward to the arrival of a new gaming scene where they could make full use of ricochets and aim for unreal kills.
And as you might already know, those dedicated maniacs always exist in every world.
Right after the first Zero Wars was released, the ricochet system was studied day and night."I don't know much about the detailed history of the ricochet system since I was a child back then, but the research on the ricochet system has continued ever since that time, and analysis by volunteers still continues to this day,"
And through the efforts of volunteers, it was discovered that by launching bullets with the same weapon, at the exact same position, at the exact same angle, and from the exact distance, theoretically, the bullets would ricochet with the exact same behavior.
The allowed margin of error is one kilometer per hour in bullet velocity and one millimeter at the point of impact. And if the angle is off by 0.5 degrees, it will fly in a different direction.Shortly after this information was released, the ricochet system became a top-class element in the Zero Wars.
Bullets flying at the speed of sound, the trajectory of bullets governed by random numbers, and the gameplay of a TPS of the Battle Royal type that forces you to move constantly.
All of these factors did not mesh well with the overly delicate ricochet system.Not to mention that most of the so-called [strong weapons] were not equipped with this ricochet system.
Not only in Zero Wars but also in other shooting games such as FPS and TPS, strong weapons have one thing in common.
These are roughly divided into five elements: [bullets that do not stray, serious damage, long-range, excellent rapid-fire capability, and a high number of rounds in its magazine]. The better these elements are, the stronger the weapon is often said to be.
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Bluntgre 2 (Continues at Ch 154)
AdventureBlunt Type Ogre Girl's Way to Live Streaming Author(s) Hakoiri Hebineko 箱入蛇猫 Translator Corona Translations DISCLAIMER This is only posted for offline purposes. I do not own the story, characters and the translations. Those rightfully belong to the...