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Long ago, when darkness threatened the human realm, six heroes of legend were assembled; their task beyond what they could imagine, and yet relatively simple: defeat the Shadow Lord and his legion of darkness no matter what it would cost them. To aid them on their quest, six magical crystals were gifted to this legendary few: of Light, Fire, Thunder, Water, Earth and Air, giving them elemental powers as well as magic beyond that of what the human realm had ever seen before. After the Shadow Lord was defeated, the legendary elemental crystals were sent to lay dormant in an unknown temple, as the ancients of olde wanted them to rest for six brand new heroes to wield them once more if the Shadow lord was to ever return to the human realm...
As time goes on, however, heroes need to rise in order to secure the future of all people in this world, whenever lives are at risk, no matter the danger or challenge ahead... ancient evils are always lurking around the darkest parts of our vast world, looking to make it into their own. It is this sort of evil which allows heroes to rise...
We begin the present's story on the path to the ancient temple, beginning with a certain pair of magically gifted siblings, who are reluctantly being tasked with working with 4 aspiring adventurers on their expedition. Little do our adventurers know, Something extraordinary is bound to happen...
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Elementals: Rise of the Limit Breakers
FantasyLong, long ago, when darkness threatened the human realm, six heroes of legend were assembled; their task beyond what they could imagine, and yet relatively simple: defeat the Shadow Lord and his legion of darkness no matter what it would cost them...