Commands

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Energy
All healthy cats are given 3 energy every moon. This can change depending on the different things going on like injuries, etc.

Younger Cats will have 4 energy ( Starting at 6 moons and going to 3 energy at 18 moons )

Good luck mentors <3

LOVE YOU DUSKKKK

INJURIES & SICKNESS
Fever, Cough - 3 energy
Slightly Injured, Whitecough - 2 energy
Injured, Infections - 1 energy
Greencough, Severely Injured and Poisoning - Lost all energy and can't do anything that moon

Cats older than 130 moons will have 2 energy maximum. Expecting queens and kits ( under 6 months ) to have 1 energy.

Patrols
/patrol alone ( Cat )
- patrols the territory/ship alone. Gives .25 to the ship protection or border and get items! You have a .50% of finding items that can help bonds, give powers, or something else!

/patrol with... ( cats )
- patrols the territory or ship with others. Gives .25 for each cat ( the max is four cats on one patrol. ) You still have a chance of finding items but the 50% is split between everyone.

Hunting

- (cat name) hunts solo;
no partner bonus, if you are at sea then there is a 40% you get lost at sea or get caught by other animals. On land, it's easier and you can find other cats, items, and accessories!

- (cat name) hunts with (cat(s) name(s) );
you hunt with one or more cats (max is four) You get bonus prey for how many cats there are plus a +20% of survival at sea. You can still be Injured.

HUNTING CHARTS
Hunting skill Level - Prey
0 skill |0 prey
1 skill | 0 - 1 prey
2 skills | 0 - 2 prey
3 skills | 1 - 3 prey
4 skills | 1 - 4 prey
5 skills | 2 - 5 prey
Bonus Prey | 0 - 3 prey

Healing

- (medic cat name) heals (Injured cat)
Can only be used by cats with medic training but they must have a high enough skill level as well as enough herbs

HEALING CHARTS
Healing skill - What they can heal
Skill 0 | Nothing
Skill 1 | Cough, Fever
Skill 2 | Whitecough, Slighting Injured
Skill 3| Infections, Injured
Skill 4 | Greencough
Skill 5 | Severely Injured, Poisoning

ONLY UNLOCKED WITH A ITEM
Skill 6 | Broken bones, Near-Death

SICKNESS / INJURIES
Sickness/injuries - herbs needed
Fever | Takes one herb
Cough | Takes two herbs
Whitecough, Slightly Injured & Infections | Takes Three herbs
Greencough and Injured | Takes Four herbs
Broken bones | Two sticks and Five herbs
Severely Injured | Six herbs
Near-Death | Fifteen herbs

Foraging

- ( medic cat name) forage solo;
no partner bonus, have to be on land.

- (medic ) forage with (other medics)
forage with partners, you can get bonus herbs but you must be on land.

FORAGING CHARTS
Skill - herbs collecting
0 skill |0 herbs
1 skill | 0 - 1 herb
2 skills | 0 - 2 herbs
3 skills | 1 - 3 herbs
4 skills | 1 - 4 herbs
5 skills | 2 - 5 herbs
Bonus Herbs | 0 - 3 herbs

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